You're over thinking it. They can simply change the monster names from things like "Gigantobuggard" to things like "Gigantobuggard - level 73".Yes but that would mean changing the amount and type of data concerning that packet, and they said in the past they have no intention to do that.
Altough I would agree with you if you were to say that such a statement doesn't really mean anything, given their lack of coherence...
I was just saying that if we assume for a moment that they truly, REALLY don't want to change packet data (maybe it's really an old and core-part of the system full of spaghetti uncommented code and they don't really want to mess with that?) then they have no way to achieve such a goal.
Either way I don't see the problem, why bothering with complicated (?) solutions when they could just make it viewable during /check and make everybody happy without changing the game "philosophy" of having to check a monster and without having to spend more than 30mins of human resources to do that, instead of wasting time in crappy systems like the one mentioned in the first post of this thread?
No need to make changes to packets, data, etc. that are sent to the client.
Last edited by FrankReynolds; 06-19-2013 at 03:01 AM.
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