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Thread: Item Levels

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  1. #1
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Quote Originally Posted by Rwolf View Post
    It's completely unnecessary as Abyssea already changed the nature of experience point gain. All this does is make it harder on any trials you want to complete as I'm assuming by this meaning you can potentially go to 0 exp gain if your weapon or gear is too high, even if it's a macro swap. And some trials don't have alternative locations, especially doing Relic+2 augmented in Dynamis. Also removes the fun of completing Fields of Valor/Grounds of Valor pages while skilling up, etc. because a piece of your gear might change your level to the point of too weak.

    Just seems like a completely unnecessary change to me.
    A question here, but does it really matter in this case?

    Right now, the only part of the game that requires high level gear is in Seekers. If you're at a point where you care about getting XP, then the solution is to where lower level gear.
    (1)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I'd really prefer Item Level just be a way to show advancement visibly.

    Having Item Level actually do anything when almost every single piece in FFXI is best used for a certain action or situation just seems incongruous to me.
    (16)