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Thread: Item Levels

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  1. #1
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zhronne View Post
    They cannot.
    The client (your PC) needs to "ask" the server to know a target's level. You do this through the "check" command.
    The check command returns the target level to your client, and then your client calculates the difference in level between YOUR level and the target level, and decides which of the possible messages to display.

    This means that to know the level of a target you need to use the check command, cannot display it constantly like in other games.
    This is already possible through third party addons.
    If they really want to make a change they should do that instead of silly elitist stuff about your average item level and the target's level.

    That's like one of the crappiest change I've heard in the last years.
    The /check command is to find out the monster strength in relation to your own. They can easily just make it say "Tiny Mandragora - Level 5" right above a monsters head.
    (0)

  2. #2
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    The /check command is to find out the monster strength in relation to your own. They can easily just make it say "Tiny Mandragora - Level 5" right above a monsters head.
    Not sure this will work out.
    I mean *of course* serverside there is data concerning monster level and a whole lot more of data.
    The thing is that such information is *not* sent to our clients with the rest of the data that gets sent on communication packets, which means our clients will not be able to display monster level. It's not like (it's the case for several other info, for instance) it's part of the plenty information that DOES get sent but it's just not displayed.
    Monster level just isn't sent.
    The only moment when such info is sent to clients is when you use the check command, hence unless they change packet data (but in the past they already said they had no intention to do so for other things) that's not a kind of information that they'd be able to let us see just by flagging it as "viewable", they would have to change more core stuff for that and honestly I don't see it happening.

    Changing the message while we check to a "The monsters looks to be level XX, it's a decent challenge!" is instead quite possible, and as a matter of fact you can already do that with third party addons, which implies it wouldn't take them more than 30 minutes of single person work to do that.
    (0)
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  3. #3
    Player Edyth's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Camate, will item levels make it so that we can prevent aggression from currently-easy-prey monsters in old areas, such as Cape Terrigan?
    (7)

  4. #4
    Player Babygyrl's Avatar
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    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    and what about relics/mythic/emps/ whats this new item level system going to do to them exactly..?
    (5)
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