"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
I never thought I'd say this, but at this point, can the "storyline" be wrapped up so that those who want to move onto FFXIV can do so without feeling like they missed out on the conclusion of the game? I mean, end-game can go for the end of time if people want to play it, but I think it's about time the story come to a close.
The only reason I say this is because I fear that there will never be a conclusion. With all of these item levels being implemented, I feel like the game is being artificially extended until people stop playing and at that point the plug might be pulled without a conclusion. If we can be guaranteed a conclusion, then i'm fine with it, but I honestly feel like it's time to start looking towards the direction of a full conclusion.
This is what I've been thinking too. I was hoping to reactivate later when the story content was added but the way it looks I won't be able to see it anyway because it's going to require all this item level 120 stuff to complete the missions.
So do we have to have a macro to equip all the highest item level equipment just to /check something now? Do you calculate experience points (I know, who cares...) for 100+ mobs based on the accumulated item level at the mob's ToD?
Im slightly confused about the item level thing. Is the basic idea that while there is no future level cap increase planned, by equipping level 115 gear, that in affect becomes our level? The idea being that in order to obtain level 115 gear, we should have roughly level 110 gear and so-on?
The stats offered by say level 115 gear would be comparable to if there was a level cap increase (not that i'm suggesting that, I like level 99).
Because of the fact that equipment changing is part of FFXI's core gameplay, this item lvl crap is pointless.
And this adjustment is just so we can't gain exp as fast on mobs few people regularly fight? Really????
Nobody cares. If we could just scrap this entirely, the dev team could focus on other, more desired content. Perhaps this next update could come sooner as well? Maybe we could even get a date given on when this next update is coming too because atm... it seems like it'll never come. <_< (The update regarding Skirmish II, new Wildskeeper reives, etc)
Oh and btw we already had a system to show "character evolution past the level cap" and that was called the "Merit System".
Which was a fantastic and perfectly coherent idea which, if anything, hasn't been expanded enough yet.
This item level crap copy/pasted from other games with COMPLETELY different phylosophies and models has NOTHING to do with stuff like that.
Merits were a great idea to offer character progression and evolution beyond the cap, this item level thing is just crap.
And the autumn of life has finally come
with the promise of winter thaw.
Best case scenario is that they have something mind blowing as the reason for doing this, and for the sake of surprise are burying the lead. I have my issues with it that I already posted so all that's left for me is to just wait and see what method there is to their madness.
Screw Magians, I want to be able to walk through Xarcabard [S] without aggro.
EDIT: And isn't it about time the Northlands got maws? Xarcabard [S] and both Beaucedines still don't have one, in spite of the lore around Voidwalkers requiring it.
Last edited by Ziyyigo-Tipyigo; 06-21-2013 at 01:31 PM.
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I'm not liking this direction the game is going, i just recently gotten back into the game for the new expansion and i can't get any KI's cause everyone wants me to be packing emp 90+ or delve or mythic etc.. just to join their parties, now that your gonna add this its gonna get even harder for anyone new or returning to get anywhere in this new area.
This game is loosing its fun and is turning into constant grinding and backstabbing to get anything done and with this new armor your talking about it just sounds like the gap between casual and hardcore is getting wider. Atleast in the past when you saw someone with the best gear it was only about 10% better then yours but now its well over 50-60%.
I also don't get the need for this going "beyond cap". The game survived how long with the cap set at 75? 7 years? 8?
Then why exactely is a "level cap increase through item level" necessary now?
Just fix things, balance things, widen up the things we can do, offer new content, make so old content is still fun, interesting and efficient to do.
Stop breaking this game damn it, stop trying to adapt Game Models from other MMOs into FFXI, it's not gonna work! FFXI survived this long because it was unique and different from everything else. Stop attempting to make it the same as all the rest. You don't do that to an over 11 years old game!
Can we please get some more competent people in the dev team? Someone who actually *CARES* for this game, before it completely falls apart piece after piece?
And the autumn of life has finally come
with the promise of winter thaw.
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