How about stop wasting time on retarded stuff and start fixing the crap that needs fixing.
Every man hour thats wasted on this could be spent revamping RMEs.
If item level is gonna affect exp rates (again kinda redundant since u have to be at lvl cap to even wear them) just uncap the lvl 99 cap and stop trying to split the difference. Yes there will be some re balancing and such and maybe a call for more JAs and the like but honestly it seems we're getting all the downsides and none of the upsides of getting stronger. Which admittedly is very weird to say and even comprehend but you guys are doing a good job of making such a concept a reality.
Edit: I can see the only reason to do this would be so we don't use our super awesome super kewl leet gear to get all the merit points for the merits the dev team will implement at such a fast rate but..... well that's a very narrow of a concern to have to be honest.
Last edited by Alpheus; 06-18-2013 at 01:41 PM.
I know Matsui did not beat Maat till after he took lead if he even has beat him yet, but please tell me he at least gear swaps, because this idea... makes it sound very non-gear swap, and thus, a whole~ lot of players will get nothing from the /check changes except problems.
Sounds like you'll need to exp in Abyssea w/ anything from before Adoulin (pending on how penalized you are for having just a delve weapon and all pre aodulin gear in the rest of your slots as an example) which is a interesting way to dissuade people from roflstomping GoV pages to burn up friends or mules.
Which strikes me as dumb because then you'll force people who are down to help others, to have a separate load out of gear just to help others. Sounds a lot like having a bunch of level sync gear on hand >.>;
Edit: Granted I know I'm taking it to quite an extreme but, outside of that I fail to see what the Development team is trying to achieve here.
Last edited by Alpheus; 06-18-2013 at 04:32 PM.
Yes but that would mean changing the amount and type of data concerning that packet, and they said in the past they have no intention to do that.
Altough I would agree with you if you were to say that such a statement doesn't really mean anything, given their lack of coherence...
I was just saying that if we assume for a moment that they truly, REALLY don't want to change packet data (maybe it's really an old and core-part of the system full of spaghetti uncommented code and they don't really want to mess with that?) then they have no way to achieve such a goal.
Either way I don't see the problem, why bothering with complicated (?) solutions when they could just make it viewable during /check and make everybody happy without changing the game "philosophy" of having to check a monster and without having to spend more than 30mins of human resources to do that, instead of wasting time in crappy systems like the one mentioned in the first post of this thread?
And the autumn of life has finally come
with the promise of winter thaw.
Last edited by FrankReynolds; 06-19-2013 at 03:01 AM.
This.
And this.
And this.
And most of all this!
This is a waste of time and effort, I don't care one bit about exp (does anybody?), and I certainly don't give a damn whether a monster checks "even match, high evasion and defense" or "tough, low evasion and defense".
Last edited by Tamoa; 06-18-2013 at 06:22 PM.
Originally Posted by SpankWustler
If they want to touch the check system at all, maybe they should consider making it actually useful. Half the playerbase doesn't even know what the messages about defense and evasion mean, and if you did it's still not only requires a bit of calculation to know what its saying, but it's still a highly imprecise measurement.
This. What's the point of having item levels if they're just going to be functionally the same as a job level? You might as well have just increased the level cap. I get the need to have ilevel to give a general idea of what kind of strength the item was planned with, but having it actually affect the gameplay in a way like this is just unnecessary and annoying.I'd really prefer Item Level just be a way to show advancement visibly.
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