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Thread: Item Levels

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  1. #1
    Player Raksha's Avatar
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    Mar 2011
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    Raksha
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    Lakshmi
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    SCH Lv 99
    How about stop wasting time on retarded stuff and start fixing the crap that needs fixing.

    Every man hour thats wasted on this could be spent revamping RMEs.
    (15)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #2
    Player Alpheus's Avatar
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    May 2011
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    Character
    Alpheus
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    Asura
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    WAR Lv 99
    If item level is gonna affect exp rates (again kinda redundant since u have to be at lvl cap to even wear them) just uncap the lvl 99 cap and stop trying to split the difference. Yes there will be some re balancing and such and maybe a call for more JAs and the like but honestly it seems we're getting all the downsides and none of the upsides of getting stronger. Which admittedly is very weird to say and even comprehend but you guys are doing a good job of making such a concept a reality.

    Edit: I can see the only reason to do this would be so we don't use our super awesome super kewl leet gear to get all the merit points for the merits the dev team will implement at such a fast rate but..... well that's a very narrow of a concern to have to be honest.
    (0)
    Last edited by Alpheus; 06-18-2013 at 01:41 PM.

  3. #3
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    I know Matsui did not beat Maat till after he took lead if he even has beat him yet, but please tell me he at least gear swaps, because this idea... makes it sound very non-gear swap, and thus, a whole~ lot of players will get nothing from the /check changes except problems.
    (7)

  4. #4
    Player Alpheus's Avatar
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    Alpheus
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    Asura
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    WAR Lv 99
    Sounds like you'll need to exp in Abyssea w/ anything from before Adoulin (pending on how penalized you are for having just a delve weapon and all pre aodulin gear in the rest of your slots as an example) which is a interesting way to dissuade people from roflstomping GoV pages to burn up friends or mules.

    Which strikes me as dumb because then you'll force people who are down to help others, to have a separate load out of gear just to help others. Sounds a lot like having a bunch of level sync gear on hand >.>;

    Edit: Granted I know I'm taking it to quite an extreme but, outside of that I fail to see what the Development team is trying to achieve here.
    (2)
    Last edited by Alpheus; 06-18-2013 at 04:32 PM.

  5. #5
    Player Zhronne's Avatar
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    Sechs
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    Asura
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    MNK Lv 99
    Yes but that would mean changing the amount and type of data concerning that packet, and they said in the past they have no intention to do that.
    Altough I would agree with you if you were to say that such a statement doesn't really mean anything, given their lack of coherence...

    I was just saying that if we assume for a moment that they truly, REALLY don't want to change packet data (maybe it's really an old and core-part of the system full of spaghetti uncommented code and they don't really want to mess with that?) then they have no way to achieve such a goal.

    Either way I don't see the problem, why bothering with complicated (?) solutions when they could just make it viewable during /check and make everybody happy without changing the game "philosophy" of having to check a monster and without having to spend more than 30mins of human resources to do that, instead of wasting time in crappy systems like the one mentioned in the first post of this thread?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  6. #6
    Player FrankReynolds's Avatar
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    Mar 2011
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    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zhronne View Post
    Yes but that would mean changing the amount and type of data concerning that packet, and they said in the past they have no intention to do that.
    Altough I would agree with you if you were to say that such a statement doesn't really mean anything, given their lack of coherence...

    I was just saying that if we assume for a moment that they truly, REALLY don't want to change packet data (maybe it's really an old and core-part of the system full of spaghetti uncommented code and they don't really want to mess with that?) then they have no way to achieve such a goal.

    Either way I don't see the problem, why bothering with complicated (?) solutions when they could just make it viewable during /check and make everybody happy without changing the game "philosophy" of having to check a monster and without having to spend more than 30mins of human resources to do that, instead of wasting time in crappy systems like the one mentioned in the first post of this thread?
    You're over thinking it. They can simply change the monster names from things like "Gigantobuggard" to things like "Gigantobuggard - level 73".

    No need to make changes to packets, data, etc. that are sent to the client.
    (0)
    Last edited by FrankReynolds; 06-19-2013 at 03:01 AM.

  7. #7
    Player Traxus's Avatar
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    Jan 2013
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    99
    Character
    Traxus
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zhronne View Post
    Yes but that would mean changing the amount and type of data concerning that packet, and they said in the past they have no intention to do that.
    Altough I would agree with you if you were to say that such a statement doesn't really mean anything, given their lack of coherence...

    I was just saying that if we assume for a moment that they truly, REALLY don't want to change packet data (maybe it's really an old and core-part of the system full of spaghetti uncommented code and they don't really want to mess with that?) then they have no way to achieve such a goal.

    Either way I don't see the problem, why bothering with complicated (?) solutions when they could just make it viewable during /check and make everybody happy without changing the game "philosophy" of having to check a monster and without having to spend more than 30mins of human resources to do that, instead of wasting time in crappy systems like the one mentioned in the first post of this thread?
    Late reply, but they already do send monster level to the client, it just isn't displayed. You can see it with THIRD PARTY TOOLS. From what I hear anyway.
    (0)

  8. #8
    Player Zhronne's Avatar
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    Sechs
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    Asura
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    MNK Lv 99
    Quote Originally Posted by Traxus View Post
    Late reply, but they already do send monster level to the client, it just isn't displayed. You can see it with THIRD PARTY TOOLS. From what I hear anyway.
    As far as I know that data is sent to the client only during a Check command, not with the rest of the data that gets normally sent from server to client.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #9
    Player Tamoa's Avatar
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    Mar 2011
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    Norway
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    Tamoa
    World
    Asura
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    SAM Lv 99
    Quote Originally Posted by Sargent View Post
    I think SE are completely oblivious to the part where people are gear swapping and have been for most of the game's existence.
    This.


    Quote Originally Posted by Olor View Post
    This is a terrible idea. Please stop worrying about experience points and spend time thinking about ways to make the game fun.
    And this.


    Quote Originally Posted by Demon6324236 View Post
    I know Matsui did not beat Maat till after he took lead if he even has beat him yet, but please tell me he at least gear swaps, because this idea... makes it sound very non-gear swap, and thus, a whole~ lot of players will get nothing from the /check changes except problems.
    And this.


    Quote Originally Posted by Raksha View Post
    How about stop wasting time on retarded stuff and start fixing the crap that needs fixing.

    Every man hour thats wasted on this could be spent revamping RMEs.
    And most of all this!


    This is a waste of time and effort, I don't care one bit about exp (does anybody?), and I certainly don't give a damn whether a monster checks "even match, high evasion and defense" or "tough, low evasion and defense".
    (11)
    Last edited by Tamoa; 06-18-2013 at 06:22 PM.
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  10. #10
    Player Kincard's Avatar
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    May 2011
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    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    If they want to touch the check system at all, maybe they should consider making it actually useful. Half the playerbase doesn't even know what the messages about defense and evasion mean, and if you did it's still not only requires a bit of calculation to know what its saying, but it's still a highly imprecise measurement.

    I'd really prefer Item Level just be a way to show advancement visibly.
    This. What's the point of having item levels if they're just going to be functionally the same as a job level? You might as well have just increased the level cap. I get the need to have ilevel to give a general idea of what kind of strength the item was planned with, but having it actually affect the gameplay in a way like this is just unnecessary and annoying.
    (13)

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