Page 28 of 30 FirstFirst ... 18 26 27 28 29 30 LastLast
Results 271 to 280 of 296

Thread: Item Levels

  1. #271
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I fully expect them to do one of two things:

    A) Buff RME to the point that they render all the Adoulin weapons that people built obsolete

    B) Buff them so little that everyone just dies of disappointment


    The odds that they will somehow achieve any semblance of balance with the new gear they are currently adding are astronomically bad.
    I personally think they'd go with option A because if they went with option B the people who would still be around would clamor that the requirements for now less than prestige weapons be adjusted downward. And that would add even more work for them, not calling them lazy but rather they'd be back where they are now implementing a certain vision while also being very aware of the vocal playerbase wanting something else implemented. I don't believe the Devs wanna be in that situation if they can avoid it.
    (0)

  2. #272
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    As I understand it, you could actually Dual-Wield 2 of these weapons (say a BLU could wield sword and club) and end up with +376 skill for the main hand, but nothing for the off-hand. Great, capped acc and att on main hand but off-hand still can't hit shit.

    Any nice new shields out there? ;p

    Also 188 skill over 20 levels equates to 9.4 skill per level, which is much higher than we ever got during levelling! My guess is that they did it so that they can make H2H work on half the skill is applied to each hand without screwing them over.

    As it is now, the only way to cap haste on a single-hand job will be to single-wield and sub DRK for Last resort. No point what-so-ever in dual-wielding if you won't be able to hit with your off-hand, or you have to gimp your gear by equipping more acc even when main hand is capped, just so your off-hand can hit.
    (0)

  3. #273
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Last Resort is 2handed weapons only =/ they confirmed that much when the change was being discussed/when the change went live.
    (1)

  4. #274
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Babekeke View Post
    As I understand it, you could actually Dual-Wield 2 of these weapons (say a BLU could wield sword and club) and end up with +376 skill for the main hand, but nothing for the off-hand. Great, capped acc and att on main hand but off-hand still can't hit shit.
    As far as I can cobble together from multiple (poor) explanations, +skill on a weapon will only affect that weapon rather than everything going towards the main hand.

    Example: Wielding two swords with + Sword Skill on Blue Mage would function similar to wielding a sword with + Sword skill and a club with + Club skill, since the skill bonus on neither sword will affect the other.

    If that's the correct interpretation, things will still be rough for one-handed jobs but not nearly as bad as if everything only affected the main hand. Sadly, however, +skill going this route would also crush the hopes and dreams of many an overachieving onanist; the dream of using two weapons in the creation of an ultimate fapping arm.

    Keeping with the usual "these jobs that kind of suck at hurting difficult monsters are stronger defensively" theme, there's an outside chance that one-handed jobs can at least combine + Parrying skill from two weapons. They might even be able to get above that 5% parrying floor on something higher than Even Match!
    (1)

  5. #275
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    First - they wont update REM despite how much players keep complaining. They want you to play new content, with new content equip. If they buff REM now, then ppl might stick with them. So you can expect the buff to be after the main craze over new content has died down more.

    Second - Most ppl, including myself, were quite shocked when they first saw these 'Skill +188' weapons. But when you think about, it actually is logical.

    New mobs being added are going to be much higher levels. From 100-140+ (or something like that). If you remember your acc/eva/hit rate formulas, there is a penalty on acc for each level under the target you are. (Hopefully i remember that right) So if your 99 with 99 cap skill, and facing a mob that is lvl 140, your hit rate would suffer dramatically. More then basic acc+ would work well with. The skill + would help negate that programming effect. And accomplish that without a full acc equip set. So it does make a bit of sense.
    (0)

  6. #276
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    First - they wont update REM despite how much players keep complaining
    They've already confirmed they are buffing them, Its just a matter of when... You know that right?
    (1)

  7. #277
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Karbuncle View Post
    They've already confirmed they are buffing them, Its just a matter of when... You know that right?
    Because we've gotten everything they're confirmed, right? Pet TH gear? Dark magic fast cast? Cait Sith? The colosseum? Third Meebles region? New 1 hour abilities? Until it's added, it's imaginary, because there's no more than a 50/50 shot at it ever happening.

    Plus, the updated sample stats they gave for relic/mythic/empyrian are still pretty terrible. Like worse than crafted stuff, delve stuff, and wildskeeper stuff 2.0. So why even make one?
    (0)

  8. #278
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Now you're simply being difficult.

    Caith Sith/Atomos are on their way, Pet TH gear was confirmed to be "Not in the works, only used as a possible example" by a SE Rep, and 1 hours are also confirmed to be added within the next couple version updates... as far as Dark Magic an Meebles, no clue...

    But RME and half the things you listed were and are confirmed for near future. Just because they aren't implemented right now doesn't mean

    Quote Originally Posted by Godofgods View Post
    they wont
    (0)

  9. #279
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    Quote Originally Posted by Godofgods View Post
    First - they wont update REM despite how much players keep complaining. They want you to play new content, with new content equip. If they buff REM now, then ppl might stick with them. So you can expect the buff to be after the main craze over new content has died down more.

    Second - Most ppl, including myself, were quite shocked when they first saw these 'Skill +188' weapons. But when you think about, it actually is logical.

    New mobs being added are going to be much higher levels. From 100-140+ (or something like that). If you remember your acc/eva/hit rate formulas, there is a penalty on acc for each level under the target you are. (Hopefully i remember that right) So if your 99 with 99 cap skill, and facing a mob that is lvl 140, your hit rate would suffer dramatically. More then basic acc+ would work well with. The skill + would help negate that programming effect. And accomplish that without a full acc equip set. So it does make a bit of sense.
    There is no level adjustment in Adoulin as mentioned back after vanafest. This is to make up "levels" to match the mobs whose stats are equal to a mob whose levels are 140+.
    (0)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  10. #280
    Player Mostfowl's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Quote Originally Posted by Karbuncle View Post
    Now you're simply being difficult.

    Caith Sith/Atomos are on their way, Pet TH gear was confirmed to be "Not in the works, only used as a possible example" by a SE Rep, and 1 hours are also confirmed to be added within the next couple version updates... as far as Dark Magic an Meebles, no clue...

    But RME and half the things you listed were and are confirmed for near future. Just because they aren't implemented right now doesn't mean
    Oh to have such faith...
    (2)

Page 28 of 30 FirstFirst ... 18 26 27 28 29 30 LastLast