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Thread: Item Levels

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  1. #1
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Here is the problem with that, they almost always seem to make a series of weapons these days, 1 for each class of weapon, and that is all. For instance, Delve bosses drop weapons, each of the weapons crafted by the items they drop seem to be in line with their stats we as well, putting them in the same class, the weapons from T4~5 are the same way, as are Coalition weapons. Going by this design, we will have 1 dagger, sword, katana, and so on, which is 188 skill, the rest will not have that much, which means my skill in my other hand is lower.

    Now here is where the problem gets worse, we basically just advanced 20 levels, how many weapons are there within these 20 levels? For each class of weapon we basically have 1 weapon. So for instance, my RDM, lets see how many weapons at 100+ I have for CQB... 1 from Coalitions, the crafted Bihkah/+1 sword, 1 from Reives, 1 from Skirmish, soon another from Skirmish, 1 from T4~5 Delve, and 1 from Delve Bosses. So 6~7 weapons for RDM in 20 levels of growth, even if you add proper skill to each of them, there are no 2 weapons at the same level in a class of weapons so far as I know. Since 2handed jobs get the full effects from their skill level, as it only takes your main hand, WAR, SAM, DRK, and so on are all at full power, while 1handed jobs are screwed with or without a single weapon with these skill levels, as 1 of our hands will always be far weaker than the other. That is the real issue, and now they are just shitting on 1handed jobs again by making our offhand even worse...
    Not only that, but you will have to obtain twice as many weapons in order to still do shittier damage than a one handed job.
    (2)

  2. #2
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Do any of you have confidence in SE that they'll add 2 weapons of each ilevel in a timely manner when they don't even have 1 months after launch?

    Just make it so that the skill+ is a "main-hand:" stat and have it apply to both hands. Problem solved. Doing it this way just makes it unnecessarily more difficult for one-handers which already have a hard time ever keeping up.
    (3)

  3. #3
    Player Delvish's Avatar
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    Mar 2011
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    Bastok Rank 10
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    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    They've already added a metric ton of new weapons. Bayld weapons, Wildskeeper rieves, Skirmish, Delve, etc. There is a decently large selection and each of them will get an associated skill+. You don't need two weapons for each level. Use a Skirmish and a Bayld. Skirmish and WK. Delve and WK. Eventually it'll be RME and Delve as the highest tier.

    Edit: Even more weapons to come in the next update.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  4. #4
    Player Delvish's Avatar
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    Mar 2011
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    Bastok Rank 10
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    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    To me, it seems like your issue is with the large quantity of R/EX gear and less with this skill adjustment. They aren't lowering anything or making things worse. Now you can hit stuff better and hit stuff harder. This issue with dual-wielders not wielding the same thing in both hands has been around for as long as Dual-wield has been around.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  5. #5
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Delvish View Post
    To me, it seems like your issue is with the large quantity of R/EX gear and less with this skill adjustment. They aren't lowering anything or making things worse. Now you can hit stuff better and hit stuff harder. This issue with dual-wielders not wielding the same thing in both hands has been around for as long as Dual-wield has been around.
    Do you have any idea what the hit rate and attack differences are on a weapon with 188 skill versus a weapon with 67 skill? They shouldn't even be in the same game together.

    EDIT: Besides, since when does 10 years of bad design warrant ten more? And Why is is okay for them to release everything a 2 hander needs in the weapon slot, but only half of what dual wielders need?

    Would you have been okay with it if they had said "Oh hai guyz! In this update we will be raising the level cap from 99 to 120... for everyone except for these 6 jobs. If you are a ninja, thief, red mage, blue mage, dancer, BST or really just anyone who uses two weapons, you will remain 20 levels lower than everyone else for the next couple months, or maybe forever. Who knows..."

    Because that's basically what they said.
    (3)
    Last edited by FrankReynolds; 07-12-2013 at 03:36 PM.

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Delvish View Post
    To me, it seems like your issue is with the large quantity of R/EX gear and less with this skill adjustment. They aren't lowering anything or making things worse. Now you can hit stuff better and hit stuff harder. This issue with dual-wielders not wielding the same thing in both hands has been around for as long as Dual-wield has been around.
    The thing is, the gap between hands is getting bigger, not smaller, which also creates a larger gap between 1handed and 2handed, which in the end results in 1handers being even further behind. The larger the gap gets between a 1handed job's weapons, the worse the job will be, and this change is only making that issue worse.
    (5)

  7. #7
    Player Mokeil's Avatar
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    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Delvish View Post
    This issue with dual-wielders not wielding the same thing in both hands has been around for as long as Dual-wield has been around.
    Yes, but the gap between what you can have in both hands has never been quite so large before. There's a hefty difference in the damage ratings on the T4/T5 Delve weapons, and the ones that can be obtained from the Mega Bosses. Factor it the fact that the off-hand weapon already isn't getting as much Attack from Str that the main hand is...

    Widening that gap is only going to make matters worse.
    (0)

  8. #8
    Player Windwhisper's Avatar
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    Mar 2011
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    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99
    Please dont forget Magian weapons. People who spent many weeks on MAB staves feel cheated by the new buyable MAB staves for instance
    (0)

  9. #9
    Player Santi's Avatar
    Join Date
    Dec 2011
    Posts
    1
    Character
    Santi
    World
    Phoenix
    Main Class
    NIN Lv 99
    Incoming single-wield Ninja...
    (2)

  10. #10
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Santi View Post
    Incoming single-wield Ninja...
    Lol what ninja? I thought they blocked people from setting ninja as their main job in all Adoulin zones.
    (2)

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