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for that matter, what did you do with the servers from the last 2 merges? Daisychain the things with those currently operating after having wiped them and put them back in as swap space, which is exactly the kind of thing you need for instanced or layered content, they take the load from anything that is being overloaded.
Also, put back the bazaar tax, I'd like to be able to turn in my gd seals/crests in PJ without lagging out.
In my linkshells, the people who enter Salvage are doing so with a second account and a warm body that disconnects as the party enters. Eliminating the three-person restriction isn't going to suddenly turn that three-person party into three instances. It's going to be one instance with a soloer or a two-person party.
It's true that those of us without a second account or an abundance of warm bodies will probably start doing Salvage more often, but there are other ways to reduce the load. Restrict Salvage entry to once every three days, for example, and increase the drop rates accordingly. Don't do the first part without the second part!
I don't think anybody here would mind getting the occasional, "Server is busy. Come back later." message if it meant we could still ultimately enter solo at some point.
I'm not sure what do about Assault, which is a shame because that's the event that seems to require the most arm twisting and hair pulling to do. Everybody would rather use their tags on Nyzul Isle.
Last edited by Renaissance2K; 07-10-2013 at 01:09 AM.
As to assault, increase the number of points required for a salvage permit. If people are burning through them that fast they'll have to do assaults. Not that this would make the devs any more popular with the players, especially with the 3 person entry limit-and assaults are "layered" content as well, so same issues. And I have no issues with a reservation system, but make it a real one, not the BS one the gilsellers ignored for dynamis, and put a limit on the reservations anyone can get, or a limit on salvage to once per whatever interval so people can't just spam at the expense of everyone else that would like to do salvage. Hell, put an interval limit on delve and skirmish as well. That would fix server loads.
OR they could-you know-plug in another server(s) with all the $ we pay them.
Seriously.
Anyone who wants to solo Salvage right now is going to. If it means shouting for people to help them to enter and offering them 100k to do so and then D/C during entry, or warp after entry, then that's what they will do. Though with the price drop of alex now, you need to get 40+ per run to cover the price you paid for the 2 people to enter you.
Long story short? You might as well just allow people to enter solo.
How are we having server and lag issues when most of the servers are empty?
a. the servers aren't empty, that's just a BS complaint by people that don't understand the concept that other players might be interested in doing something other than what the complainer is interested in at that moment.
b. the server load isn't the player-at least not much-its the extra Area and all the mobs in it that eats resources. SE just isn't interested in putting in the equipment to handle the load, much like they have no interest in making the game compatible with modern software/hardware (direct x/graphics card drivers/multi-processor systems, etc.)
I did a /sea all on Sunday on Cerberus in the middle of the day and there were 800 people logged on. I used to sea over 2,000 at that time of day. EVen the JP are complaining to the devs about the number of people quitting. Stop kidding yourself.
Who cares?
All that matters is that they are basing decisions on the broken logic that keeping people from doing the content by imposing limitations somehow makes it so that more people can do the content.
They ignore complaints for months / years at a time, so if they make it so anyone can enter solo and people end up hating it, it shouldn't really be a big deal for them to ignore our complaints about that too and change it back if / when they feel like it.
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