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Thread: Item Levels

  1. #191
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Kristal View Post
    You could level nothing but synergy
    In my experience, that's not really practical. If I remember correctly, synergy was designed and intended as an "endgame activity" for crafters, and my impression of the recipes is that you won't get anywhere without at least one craft at 60+.
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  2. #192
    Player Mostfowl's Avatar
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    Aug 2011
    Posts
    137
    So what I get from this is they already rendered the rest of the game soloable, so now they plan on just keeping up that trend.

    I have a solution to your lvl programming woes, leave it at 99 and make content for lvl 99. It worked great for the 8 yrs we spent at 75. MMM, Dyna, Salvage, Limbus, Einherjar, Assault, Campaign... they were all active years after their implementation because they had real goals and rewards and even though some complained about the work they had to put into doing them, they still put in the work and did them because the rewards were worth it, they had other content to do in between and the rewards from one content category contributed to productivity in another. This also meant that new players could tag along in most cases, getting wins, titles, progression, exp, gil and gear drops.

    The easy drop God mode started with Aby and well wonderful at first, made most my ls quit and brought into the game a whole new range of players who had a taste and now just want it all right now. With content like Delve that has easy drops with minimal farming to upgrade ppl are getting what they want/need and then afking in pj or just flat out cancelling their account.

    At this point I do not see how this game can be salvaged with 99% of it being irrelevant and the other 1% being completed in a day or two. With the reviews of ARR you really don't need to purposely kill ffxi, ppl will move on regardless but for those who still want to play and have a good time these changes are a bane, not a boon.
    (2)

  3. #193
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings,

    There has been a lot of feedback asking to remove the party member limitations for various content so that it can be undertaken solo.

    Below is a reply from Associate Director Yoji Fujito explaining the technical issues surrounding this as well as a potential solution.

    Quote Originally Posted by Yoji_Fujito View Post
    In regards to this request, there is one large reason why we haven’t been able to easily say yes to this.
    • Simply increasing the amount of layer areas would result in an extreme increase in server lag.

    I'm sure many of you are thinking, "What? Lag again?" However, we have data to base this on.

    With the recent Salvage "Design Plan Drop Rate Doubled Campaign", the number of areas reached the threshold for the server and server latency bugs began popping up here and there.

    These bugs were due to our own lack of gauging the settings and we accept the blame for that. However, what we want you to understand is that the creation of layer areas utilizes a vast amount of server resources (you think of it as the power required to run them).

    Layer areas are a system used by various content, and the total amount of server resources (power) has been determined. In the event that we were to simply allow everything to be soloed, we predict that the layer areas would increase exponentially.

    Especially considering what would happen on the weekends, I think you can understand why we are hesitant to do this development-wise.

    However, we have no intention to deny solo play for layer area content and we think that layer area creation could be allowable for soloing depending on the days and times when concurrency (as well as the number of layer areas) is low.
    (For example, making every Wednesday a day that you can solo Salvage.)

    There are various other methods that can be thought of, but given the opportunity this is something that we would like to try out.
    (9)
    Devin "Camate" Casadey - Community Team

  4. #194
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    (18)

  5. #195
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    There has been a lot of feedback asking to remove the party member limitations for various content so that it can be undertaken solo.

    Below is a reply from Associate Director Yoji Fujito explaining the technical issues surrounding this as well as a potential solution.
    If given the choice between having high lag and or disconnects on some days or just plain not being able to enter at all, I'll take the lag.

    Standing around not doing salvage, Nyzul isle etc. is the worst game ever.


    On a related note, what kind of servers are we talking about here? I manage an IT department that happens to be scrapping a bunch of servers in the near future. Perhaps we can donate them.

    (12)
    Last edited by FrankReynolds; 07-10-2013 at 05:53 AM.

  6. #196
    Player Vold's Avatar
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    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Can SE implement a monthly sub fee for FFXI so that we have to pay to play and you can use the funds to purchase the hardware required for FFXI to run without limitations? I know that will not be a popular suggestion but it might be the only way.
    (11)


    Regular "John" Doe
    - Not on the Community Team

  7. #197
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    There has been a lot of feedback asking to remove the party member limitations for various content so that it can be undertaken solo.

    Below is a reply from Associate Director Yoji Fujito explaining the technical issues surrounding this as well as a potential solution.
    This is pretty basic stuff. If you wonder why people are upset and leaving this game...it's because we are paying money for a monthly service and we are not getting our money's worth.

    It's assumed that FFXI revenues will go to other projects...but when this little goes towards providing the service that we pay for - like keeping the hardware current, it leads to the dissatisfaction that you see.

    You can say till you are blue int he face that the player base is just unhappy, or rude or looking for things to complain about.

    But at the root cause of all of that...are issues like this. And it won't change until the dev team changes the way they do things.

    Edit:

    "Sorry, PS2 Server Limitations"
    (11)
    Last edited by Nebo; 07-10-2013 at 05:16 AM.

  8. #198
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    If you know the threshold why not just make it so that only a certain amount if groups can be in at once, then allow no more people till a run is finished. Your talking about an event that takes an hour, if you can let 10 groups in a single zone at one time, there are 4 zones, 24 hours in a day, that's roughly 900 runs each day that can be done. To me, that sounds perfectly fine.
    (9)

  9. #199
    Player Oddwaffle's Avatar
    Join Date
    Jun 2011
    Posts
    69
    Character
    Yummypie
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    There has been a lot of feedback asking to remove the party member limitations for various content so that it can be undertaken solo.

    Below is a reply from Associate Director Yoji Fujito explaining the technical issues surrounding this as well as a potential solution.
    /King mode on

    Engine not having enough power? Fix it! COme up with solution! Stop asking your King to fix your problem!

    /King mode off

    Invent a new way for soloers to obtain that reward (but no random rewards and lotteries please). I watched a guy shouted for Salvage v2 for months and got pretty much nowhere. Time for a change, erase the crumpy salvage area and make something with easy access and everyone and do what they want with it.
    (1)

  10. #200
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99

    Losing confidence

    I just want to be able to solo content to farm plasm. I hate these delve alliances. I mean, "Hey, let's go into these boring areas, spam mobs with jobs we prefer not to play as, and repeat this all day because we're elite and don't care about variety as long as we become broken."

    I've been paying a sub fee for around 10 years now, but this content is so boring, alliances take way too long to make, and wow! ffxiv beta is too freaking fun/easier to deal with events than this game. I guess that is to be expected.

    I know you guys have manpower issues, but come to think of it, the players are facing the same issue with manpower. Too many of my friends have quit lately. This is really disheartening for me.

    I apologize for this rant guys, but I am getting fed up with this. Solo/low man content, please.
    (10)

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