Page 17 of 29 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 296

Thread: Item Levels

Dev. Posts

Hybrid View

  1. #1
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Oh, I see. You read it, you just don't understand the greater significance of some of these things.

    No worries. I'll explain.

    Mog Gardens will allow you some new scenery to HELM in private and farm mostly useless things. Cute...maybe even fun...but mostly irrelevant. It is not something that will keep FFXI players online, playing and interested in the more core aspects of the game...like say...job adjustments would do.

    Monstrosity is also a cute gimmick. Again, it may even be fun. But it's not something that should come before fixing some of the core game play mechanics that encompass almost all other content. It's not going to keep people playing and logged in like some more significant fixes would.

    Item level exp checks are pointless for everyone post-level 99. If you can't see that..I'm not sure what I could say to make you understand.

    Cutsey seasonal events - same thing. Fluff...cute...but not more important than fixing core elements that are making significant portions of the game hard to play for a lot of people.

    Job adjustments and balancing effect everyone. They will make more people log on to play jobs they care about. This means less burnout from spamming events on jobs they don't like, more groups being formed...it's better for everyone.

    Lowman content updates are for everyone else that cannot or has not gotten to the delve level yet. I don't know from which dark smelly crevice you are pulling this 15-20% of players number from?

    Your opinion on R/E/M updates is very short sighted. R/E/M holders are the people organizing events and making the shouts you respond to. If they leave...you're screwed. This game has the WORST grouping mechanism of any MMO I've ever seen. We need them to lead and form groups.

    That's just one aspect. The other thing you need to consider is the economy. Dynamis Currency, Alexandrite, Heavy Metal plates is a viable source of extra income for many solo and casual players. It also fuels almost all other markets. You take away R/E/M....and many parts of our economy fall apart.

    R/E/M updates will effect us all. The people that actually equip the weapons are the tip of a very large iceberg. For better or worse, whichever way they decide to go. Every single player on every server will be effected.

    The larger picture here is that the game is hemorrhaging subscriptions at the moment. Mog Gardens, Monstrosity, Pointless Item level checks and cute seasonal events are not going to keep them...and certainly won't bring them back.

    It also just so happens that the new FFXIV is coming out in August and for the most part, people are singing its (and Yoshi-P's) praises for LISTENING to the players and fixing a great number of mistakes from both FFXI and FFXIV.

    Unless you think having no one to play with doesn't effect you? Or your access to goods and services within the economy? Or your ability to join pick-up groups and participate in content?
    (0)
    Last edited by Nebo; 06-29-2013 at 04:47 AM.

  2. #2
    Quote Originally Posted by FrankReynolds View Post
    Here, I edited your lists for accuracy's sake.
    Someone is interested.

    Quote Originally Posted by Nebo View Post
    Oh, I see. You read it, you just don't understand the greater significance of some of these things.

    No worries. I'll explain.

    R/E/M updates will effect us all. The people that actually equip the weapons are the tip of a very large iceberg. For better or worse, whichever way they decide to go. Every single player on every server will be effected.
    Now for you.

    In a game that is losing its "Fun" and people are growing bored with the lack of variety, you're saying they should focus....less...on fun? Sounds fairly logical.

    I have both a Kannagi and an Ochain. Ochain is useful, and will continue to be useful. Kannagi was just so I could look all flashy using Blade: Hi.

    I don't know about your server, but R/E/M people on mine are nothing special. They don't lead the pack. They don't form all the events.

    I'm not speaking ill of those who have put in the time on these weapons, but just because they have them, doesn't mean the entire endgame gameplay revolves solely around these select few.

    Given the low droprate of Heavy metal plates, and the lack of circulation, I fail to see how this would be considered a viable source of income.

    Also, why would R/E/M holders organize an event such as Delve? Hmm....for....Delve equipment perhaps?

    I'm very sorry you spent time making a R/E/M and that SE decided to remove you from your shining horse you used to ride on as you rode through town looking down on the peasants who were not as grand as you, but I just can't understand...SE killed your horse...Why must you continue to beat a dead horse?
    (4)

  3. #3
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Nebo View Post
    Cute...maybe even fun...but mostly irrelevant.
    Ah, because fun is irrelevant.

    Lowman content updates are for everyone else that cannot or has not gotten to the delve level yet.
    Around here, "lowman conent" tends to be nothing more than a euphemism for Salvage and maybe Nyzul. I wasn't aware that "everyone" had to go through those.

    Your opinion on R/E/M updates is very short sighted. R/E/M holders are the people organizing events and making the shouts you respond to.
    Hell, I've personally had /yell filtered pretty much since Adoulin came out; the spam gets in the way of the dialog I'm trying to read. But I do remember what they looked like before I hit that switch: RME holders were looking for... other RME holders, which sounds rather circular.

    And I am aware of your flowery opinion of such "leaders," but it seems there are other opinions. After all, when the entire goal of these self-appointed leaders is "get stuff for myself," there's not a lot of motivation for these folks to make things fun or enjoyable for those they boss around.

    The only reason people join such groups is in the hopes of getting the castoffs that are left over after the top tier gets their first pick (e.g. relic armor rather than currency). Lacking the interest and/or patience to pursue RME's myself, I've for years loathed the mechanic that forced me to associate with the self-interested and self-important if I wanted to go beyond a certain point. So... yeah: I'm not crying over the potential departure of my "betters." Power to the proletariat!

    That's just one aspect. The other thing you need to consider is the economy. Dynamis Currency, Alexandrite, Heavy Metal plates is a viable source of extra income for many solo and casual players. It also fuels almost all other markets.
    What "other markets?" Players sell one to buy the other. Crafting and other such fundamental wealth-creation overall have problems wholly unrelated to anything you've touched upon, but Seekers of Adoulin seems poised to make fundamental changes there.

    The larger picture here is that the game is hemorrhaging subscriptions at the moment.
    [citation needed]
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  4. #4
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    i don't believe anything that SE says with dead lines and future releases

    *Source* Cait sith and Atomos
    (8)

  5. #5
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    With that said, instead of rushing to add on to Delve, our highest priority is to spend that time to create other variations of content to supplement the content (item) levels (similar to how there was a variety of content at level 75 and 99 in the past). Also, we feel the need to first create content to revamp (enhance) relics, mythics, empryeans, and job-specific armor.
    Just no make this ridicously hard .... a 6 man event should be cool, always is hard to get 18 ppl proof of this is delve shouts, where ppl can take more 45 mins to find specific job or where pick up gruops cant do this because content is too hard and just 1-2 Linkshells for server can do it and monopolize prices and stuff.
    (1)

  6. #6
    Player Spirachub's Avatar
    Join Date
    Nov 2012
    Posts
    8
    Character
    Spirachub
    World
    Cerberus
    Main Class
    NIN Lv 99
    Nice to see considerations for 6 man content. 18 man alliance while has a lot more people, it has it problems. And with the current populations of servers and language barrier between JPs and ENG speakers (let's face it, auto-translate is nice, but you can never convey a sophisticated battle plan through that.) It's almost impractical to focus on 18 man alliance content.

    Not only it takes forever for pick up groups to form, it's also very job specific - because it's 18 man, mobs are designed to be take on for 18man. 18 man setups makes it very restricted on jobs selections - pld cor brd healers stunners most effective attackers only. Arguably there are less strategy involved than 6 man content due to the lack of flexibility.

    This brings me to another problem i see on current delve. MNKs with formless strikes are owning the scene due to developers thinking it is a good idea to put high PDT monsters in there. whilst there are some strategies to lower the PDT, MNKs are still the most wanted job because of F.S. - speeding up the kill time, and kill time is crucial in the current design of delve if you challenge T1-5NM + mega boss in a single run. The content is making really killing the job balance right now.

    Surely mobs with -PDT with method to remove the -PDT is so that players play their strategies around that. So why not increase the mobs actual defence value (or some other method that formless strikes can't get an overpowering advantage), instead of using PDT?

    And I totally agree that we need a 6 man plasm farming mechanism!
    (0)
    Last edited by Spirachub; 06-29-2013 at 12:24 AM.

  7. #7
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    I think of delve almost like old school Einherjar. Ya, you can get a pickup group for some low tier clears or to just farm Icor, but if you want to kill Odin, you will practically need to be in an LS that is focused on doing it.
    [just without the 3day wait or the 9x clear to beat the boss]
    (0)

  8. #8
    Player Demonicpagan's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Windurst
    Posts
    52
    Character
    Demonicpagan
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Spirachub View Post
    This brings me to another problem i see on current delve. MNKs with formless strikes are owning the scene due to developers thinking it is a good idea to put high PDT monsters in there. whilst there are some strategies to lower the PDT, MNKs are still the most wanted job because of F.S. - speeding up the kill time, and kill time is crucial in the current design of delve if you challenge T1-5NM + mega boss in a single run. The content is making really killing the job balance right now.
    This is what baffles me... why do all NMs in the fracture to go after the mega boss when in reality the design is to remove 3/5 of the NMs, take on 2 of the easier ones and then fight the mega boss. Time is a limitation, so in that regard removing 3/5 of the NMs is only beneficial giving you more time to fight the mega boss.

    If you say it is for additional chances at gear... there are easier ways... fight the NM outside the fracture (with the 20 minute time limit) and hope for drops or take the fight inside the fracture where there is a guaranteed drop of some sort.
    (0)
    What is there to say? I am me, and no one can change that.
    http://www.ffxiah.com/player/Asura/Demonicpagan

  9. #9
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Flawed logic on most those REM leader posts. Having REM doesn't make anyone a good player or leader. Being a good leader has nothing to do with having a REM. Being a good player also has nothing to do with having REM. I've seen plenty of bad players with REM. Obtaining a REM doesn't automatically make you a good player.

    Bad players can get all the REM in the world and still be bad players. In the end REM =/= leader/good player.

    One thing most people don't seem to get with SE is they say a lot of things, but follow through with very little of them. Till you see SE do something I wouldn't get your hopes up.
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Dew View Post
    Flawed logic on most those REM leader posts. Having REM doesn't make anyone a good player or leader. Being a good leader has nothing to do with having a REM. Being a good player also has nothing to do with having REM. I've seen plenty of bad players with REM. Obtaining a REM doesn't automatically make you a good player.
    No one said only people with RME weapons can be leaders, or only people with RME weapons are good. Also no one said having one makes you either of those by default.

    Bad players can get all the REM in the world and still be bad players. In the end REM =/= leader/good player.
    This is correct. See, here is where people are coming from, ok? If you have the ability to lead, chances are you put forth the work and organization to make yourself a RME weapon at some point, and thus, have one. If you are a good leader, you probably have many, as you could effectively do so, and end up with more in less time, meaning you have more motivation to make them in the first place. Lastly, there are obviously a few people with the ability to lead who had no desire for RME weapons, but the amount of people who could make a group and lead them to making these weapons, but choose not to, is likely low. After all, why would someone be willing to make a group for random content when they are unwilling to make a group for one of the best weapons in the game?

    No one said that only RME weapon wielders are fit to lead or good players, it is just highly common for leaders to have them, and so, by not updating these weapons, they are potentially driving leaders away, and thus, less groups will be around...

    One thing most people don't seem to get with SE is they say a lot of things, but follow through with very little of them. Till you see SE do something I wouldn't get your hopes up.
    I think most people if not everyone gets this, the problem is, if you think like that and do not lie to yourself you would end up losing all hope for this game and leave most likely. I, lie to myself all the time, telling myself that RDM will be updated, put on some real melee gear sometime, that RME will be fixed so the Excalibur that took 6 months to make will not go to waste, and that the game will become much more enjoyable for me sometime. These are all lies in reality, I honestly expect none of this to happen, or at least not soon enough for me to care anymore, but at the same time, it is those fleeting hopes that keep me playing with those I care about who are on this game, so I lie to myself.
    (7)

Page 17 of 29 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast