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Why not increase the level cap?
To be extremely frank, increasing the level cap was never an option.
So then what were our options?
Below are the two plans:
- Expand equipment variation laterally
This would be preserving the original style of the game up until now.
Keeping relics, mythics, and empyreans at the top, add gear that can be used depending on the situation without creating higher tiers of equipment. No changes to the level 99 cap.
- Boost equipment variation vertically
This is the current plan.
Add equipment that surpasses relics, mythics, and empyrean. Player level cap of 99 remains unchanged, but growth takes place via equipment.
I believe that there were quite a few who recall that there was a lot of feedback in the past about content difficulty and item stats not matching up, and a lot of equipment having similar stats.
We had come to see the limits of continuing to expand equipment variation laterally, and due to the fact that it wouldn't be possible to change monster strength without character growth as well as the fact that it would be difficult to make a variety of exciting content, the result would turn into only expanding areas, which we did not think was desirable.
As a result based on thorough discussions, while considering the current state of the game as well as the future, we decided to boost the variation of equipment vertically.
There were also a number of other reasons why increasing the level cap was not added as an option.
As I am sure you are all aware, increasing the level cap would cause a number of balance related issues to arise, such as whether the support jobs would remain at 49 or if they could be allowed to go higher, limitations on job abilities and job traits, and also how high the staged increases of job traits would go.
Also, the current UI system used in FINAL FANTASY XI was not created for levels to go above 99, so in order to display parameters for levels over 99 it would be necessary to completely reconstruct portions of the UI.
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