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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by OmnysValefor View Post
    I'd love a magian trial that let me turn my Valor Leggings +2 into a key item, since that's more or less what you're talking about.

    Also, I'd think that things could be stackable in bags, without being stack-sellable on the AH. They've never done it before but there's no reason they couldn't make it so that you couldn't sell a stack of an item.
    Basically, and I agree.

    In all honesty its very stupid that we end up carrying around gear that is literally used for a single JA or spell and nothing else, in the case of spells, ok, we get a boost in return for losing other stats in that slot, but its still annoying we carry these pieces for these single reasons. A KI which allows you to use it with its additional effects with any gear on would be awesome, and would shave the optimum gear amount for almost all jobs by removing a good portion of JSE which is used for literally nothing else.
    (1)

  2. #12
    Player sc4500's Avatar
    Join Date
    Mar 2011
    Posts
    187
    The keep it simple stupid way (KISS way) for inventory, would be just design a systems so you no longer needed to macro your gear in or out at all. With the flow of the game moving normal speed.

    They would use there data and see all the stuff being macro in and out, and be able to add that effect or what not to your armor and have a delay on the macro when the stats added to the gear to prevent double macro swaps.

    Then maybe have some armor colors systems so you can look different in the armor.
    (2)
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  3. #13
    as a bard with a steamertrunk full of instruments I fully support this. Or just give me roadies...
    (3)

  4. #14
    Player BigPapaBlueJay's Avatar
    Join Date
    Aug 2011
    Posts
    103
    Character
    Squabble
    World
    Cerberus
    Main Class
    DRK Lv 99
    They could always add an option to pick which bag (sack, satchel, inventory) you want loot pool items to fall in to; or better yet have it automatically pick in an order so shuffling isn't needed (items fall into inventory, if full, fall into satchel, if full, fall into sack, if full, oh well). The only problem here is if someone is running around with 1 slot open and wants to get a pop item to pop an NM, and to that I say, allow us to use all 3 of the bags we carry in the same fashion as our inventory, allow trades from, synthesis from, and preferably, consumption and equipping from our sack, satchel and inventory.
    (3)

  5. #15
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Once a year (or 6 months, depending), SE decides that what would be fun is a lottery system where we have to decide what we want to toss and what we want to keep, in order to free up space for 10 marbles on all of our chars...

    ...surely there's a better system than taking up inv slots for over a month!?

    It makes me wait until the last minute to buy them, and this increases the chance that I'll forget ><
    (5)

  6. #16
    Player Miradel's Avatar
    Join Date
    Apr 2013
    Posts
    16
    Character
    Miradel
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Babekeke View Post
    Once a year (or 6 months, depending), SE decides that what would be fun is a lottery system where we have to decide what we want to toss and what we want to keep, in order to free up space for 10 marbles on all of our chars...

    ...surely there's a better system than taking up inv slots for over a month!?

    It makes me wait until the last minute to buy them, and this increases the chance that I'll forget ><
    Thanks for reminding me of this >< I kept wondering why I've had such a terrible time with inventory lately, forgetting that 10 slots of storage were being used for the gods-cursed marbles.

    *sigh*

    I also support any ideas that will make it easier on us to carry stuff around. I only have a handful of jobs leveled to 99 and I have serious inventory issues. I can't imagine the inventory problems encountered by people who have more than 6 jobs at 99 ><

    Help us SE, help us!
    (0)

  7. #17
    Player Spectreman's Avatar
    Join Date
    Jun 2013
    Posts
    223
    Character
    Neferflash
    World
    Asura
    Main Class
    THF Lv 99
    If they make characters innate abilities stronger and give us passive things that requires us to swap so much gear then we could drop 90% of what we carry and only switch those 10% real vital items that would make a difference.

    FFXI characters are extremely weak. If they give them innate powers to lessen the requirement for things like store tp for samurai, haste for ninja, evasion for thief, magic accuracy and power to blm, pet acuracy and power to bst/smn without having to gear for them it would allow players to get rid of a lot of stuff.
    (0)

  8. #18
    Player
    Join Date
    May 2013
    Posts
    1,521
    After tossing several items from storage and mog sach, the main issue is mostly Main inventory. Delve really does force us to buy more gear than ever for macro switching.
    (0)

  9. #19
    Player Vizzer's Avatar
    Join Date
    May 2013
    Posts
    42
    Character
    Uberlee
    World
    Shiva
    Main Class
    DRK Lv 99
    They don't require you to carry 6 sets of gear with you, the low amount of inventory space isn't new, this could just be one of those "complex" mechanics from SE, you have limited space, figure out how to best make use of your character without carrying every piece of gear in the game that you can equip.
    (0)

  10. #20
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Vizzer View Post
    They don't require you to carry 6 sets of gear with you, the low amount of inventory space isn't new, this could just be one of those "complex" mechanics from SE, you have limited space, figure out how to best make use of your character without carrying every piece of gear in the game that you can equip.
    True it's not a requirement however there's just too many different gear sets to choose from as a mage it's hard to decide which ones to carry to better help you from AF2, AF3, Weapons, Fastcast, -Pdt, MP recovery, Refresh, Conserve MP, Enhancing, Enfeebling, Elemental Magic Skill, Magian Trial staffs, MAB, INT, MND, Stoneskin, Gravity, Cure Potency, Healing, Divine, Cursna, Cure Casting Speed, then theres augmented gears that cant be stored, Adoulin gear that cant be stored, some VW, rare/ex and others I could list but you get my point?

    There's just too many gear options to choose from making it difficult to carry several of the sets we really need especially at end game fighting T5 Delve bosses...
    (0)

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