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  1. #1
    Player
    Join Date
    May 2013
    Posts
    1,521

    Players Main Inventory

    Our main Inventory Space caps at 80 and I just wanted to say that as more and more gear is released (Meebles, VW, Adoulin, Delve, Soon R/E/M Update etc) especially several rare/ex items plus Auction House gears that can't be stored in Moogle...

    This is becoming a serious issue to some if not most of us. A good amount of VoidWatch gears cannot be stored in moogle slip still.

    Although there is a Relic+2 slip, after upgrading some equipment to +2, I was unable to store them because I guess I did not complete the final 20k exp trials? (even when the trial was not activated)

    Sky gear that has been augmented will not store in slips unless I missed something.

    As a Mage I carry MAB, Fastcast, Auto Refresh, Enhancing, Enfeebling, Dark Magic, TP/Haste, -PDT sets and other gear plus Food, Medicine just for 1 job as other jobs have different gears. Oh and weapons..

    Between storing +2 items, Seals, Abjurations (Because item not available in AH)
    EMP trial items, Relic currency/items, Salvage Alexandrite (Some Gear that does not store on moogle slip) AH items such as pet food, jugs, ninja tools, earrings, rings.

    Abbysea items/weapons/Augment equipment like Dark Rings

    Magian trial weapons / Gear and the list just goes on but you can get an idea right?
    This is the reason why all other storages are full.

    I'm at the point where I have 2 mules filled with synthesis material / newbie gears
    And on my main account I'm starting to toss items that I wanted to keep but need the space more..

    Had to even give away/ toss all woe coins, limbus upgrade synthesis materials just to have space for the never ending new gear implements.

    And it really is a hassle to login to other characters just to get gears, and the majority of friends are the same as me, we even filled the item sender npc with gear sent to our moghouse.

    I understand we have locker, storage, etc but the real issue is that it's hard to carry all the sets that help us be the best player that we can be in our main inventory at 80 cap when new content keeps adding new gears. After upgrading all Relic gear to +2 and not being able to store these, plus augment sky gears, adoulin equipment and delve, can we get a little help here?


    By the way a search box allowing us to look for specific gear within all storages would really be a huge help and save everyone so much time gearing up jobs for events.

    Anyone else agree please leave a comment in hopes that the devs will take notice.
    (32)
    Last edited by Daemon; 06-16-2013 at 03:12 AM.

  2. #2
    I kind of like what they did with XIV. You have your main player inventory, and an "Armory Chest" which appears to be independent of standard inventory. Perhaps adding a new sack/satchel/chest specifically for holding armor/equipment would be in order?
    (1)

  3. #3
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Most of what our inventory contains is armor pieces. Between meds, tools, ammos, and armor, a lot of players carry around 70+ pieces for their favorite jobs.
    (0)

  4. #4
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    I like how they announce they have no new plans to expand inventory, and then release Reive-only equipment and other such sidegrades and swap pieces.
    (6)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by SqEnisfilledwithgeniuses View Post
    I kind of like what they did with XIV. You have your main player inventory, and an "Armory Chest" which appears to be independent of standard inventory. Perhaps adding a new sack/satchel/chest specifically for holding armor/equipment would be in order?
    They have said before it would take the same amount of stuff in game to make a sack for just armor as it would be for a sack that can hold anything, it would just be a worthless restriction, which we can do without.
    (1)

  6. #6
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by SqEnisfilledwithgeniuses View Post
    Perhaps adding a new sack/satchel/chest specifically for holding armor/equipment would be in order?
    A new satchel-type slot would be nice, but I would really rather have an increase in gobbiebag size because I think it's dumb that even if I only play one job, I can easily run around with 79/80 in my Bag at all times while there's 100+ slots in my mog house (I don't have that space in my mog house, but I'm sure you see my point).

    Either increase bag size or stop introducing all these dumb macro-in pieces. It's absurd. Lotting an item shouldn't be this much of a hassle that I have to shuffle through my bags every single time something I want drops.
    (8)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    A few ways to cut down on inventory.

    First off, enhances JA/Spell gear, for the most part, just make it so once you obtain the gear you can do something to permanently have the effects. Something like, Enhances Warcry for instance which improves the duration of a JA's effects would simply be made permanent. Things like Brutal Earring which does not really Enhance Double Attack, but rather gives you a % of Double Attack, would not count, because it does not really Enhance something you already have. This kind of change would cut down on pieces of gear literally used for a JA or Spell and nothing more.

    Second, make more gear like Adoulin's gear, a lot of gear there is great for everything, like the Yao Helm from Tojil or the Delve legs for Light DDs, where these pieces are basically great for TP and WSing. Also, more pieces with DT and those kind of stats would help cut down as well. All of this can create some over powered characters in general, more the DT than the TP/WS part, but all in all it serves to cut down on extra gear we would use!

    Thirdly, if its not gear, make it stack... Yes, I know, you fear that we will go harvesting a ton and will stack up tons of items to sell, really, not a threat. Making things like Logs and Ores not stack only makes it so more people drop them, putting less into the market, which to me is a bad thing. Also it forces us to keep items like this around for no reason, for instance I craft Gold Ore into Gold Ingots, but normally end up holding on to 2~3 of them till I do WoE or VW to get another few to finish a craft, during this wait I am eating up space I do not have. Its really a meaningless limitation, based on the fear of something so unlikely that I am probably sooner going to win a Mog Bonnanza than I would see people really spamming things for logs or ores for uber money when they are almost all so common and cheap.
    (7)

  8. #8
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I'd love a magian trial that let me turn my Valor Leggings +2 into a key item, since that's more or less what you're talking about.

    Also, I'd think that things could be stackable in bags, without being stack-sellable on the AH. They've never done it before but there's no reason they couldn't make it so that you couldn't sell a stack of an item.
    (2)

  9. #9
    Player Zarabi's Avatar
    Join Date
    Mar 2011
    Posts
    51
    What I always dreamed of that would be neat would be a "always with you" inventory that has the items you put in it regardless of what job you are, plus a "job inventory" which switches automatically as you change jobs. You could equip gear and use items from both inventories in the field as you wish.

    Oh, if I only had the skill to make games and program things.
    (0)

  10. #10
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I believe they said they were thingkin about adding a new sack or satchel type thing but youd have to get progress somewhere to do it. AKA they dont want people to get this new storage on all their level 1 mules. I think they said something bout server load (every time you zone) with yet another storage space would be worse if they allowed every single character to get it as the reason progress would be required.
    (0)

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