At the risk of sounding like a severely broken-beyond-all-repair record... I want to be able to store Automaton Attachment sets for a minimum of 3 different configurations. That is all.
At the risk of sounding like a severely broken-beyond-all-repair record... I want to be able to store Automaton Attachment sets for a minimum of 3 different configurations. That is all.
Since everyone is throwing ideas here, I thought I would too^^
My idea is a new frame and head for puppetmaster.
Soulreaper
Dark Knight,
Scythe weapon
Dark knight class magic spells list.
This frame would be almost pure DD of course, with a touch of magic like the absorb series (priority based on maneuver, tho maybe an issue for dark I'm not sure)
Being a Dark knight job it would have greater focus on attack power and thus be physically weaker with less HP (Maybe around 1720 at 99), Vit, and Agi then Valoredge, but higher Int, and slightly higher Str, and Dex, and of course a reasonable pool of MP by 99 (Say harlequin's pool size)
Using both head and frame would give +2 to melee skill with a base magic skill. For example, it would give an A+ melee, and C+ magic skill. Which I "think" is inline with stormwaker using the Black mage or White mage head. (Maybe B- magic, difficult to say)
Elemental slots:
Head:
3 fire; 0 wind; 3 thunder; 0 light
2 ice; 2 earth; 0 water; 3 dark
Frame:
4 fire; 2 wind; 3 thunder; 2 light
3 ice; 2 earth; 3 water; 4 dark
I believe that would give a balance to use other heads reasonably as needed, but still maintain the basic stats Soulreaper would give.
This frame would have a 400 delay attack, the head would have a 24 second universal delay, 30 second elemental, a 36 second enfeebling, and 27 second dark magic delay. He's meant to melee afterall, with magic on the side.
Figuring out magic priorities are a bit harder, partly due to the fact I've never leveled Dark knight lol. And also because of how the casting AI would sort them, esp the absorb spells.
It's also harder to say if this frame should have access to some of the Valoredge WS's for ease of programming and ability, plus the shared slashing damage base, or a completely new set. Personally I lean towards the latter for more dazzling effect, and sake of freshness^^
A couple of skill based attachments would be nice as well.
Like Weapon bash, souleater, and nether void. Perhaps slightly altered and renamed to fit the automation, esp souleater.
Edited: After careful consideration, I decided why the frame would have 7 dark slots, which is as follows:
Souleater would be a dark element, as well as nether void, and use 3 dark slots.
Souleater would have a duration of 30s, with a cooldown time of about 5 minutes. This puts it a little bit faster then the Drk skill, but this also has a shorter duration too.
I would say drains about 8% HP for 4% boost in damage. This would blend well with the shorter duration and cooldown I think, while still giving a respectable damage boost, and having a accuracy boost of about 15. This would obviously favor dark maneuvers, and thus be activated by such, I would say 2 dark would force activation.
Nether Void, also a dark slot skill, taking up 2 slots.
It would have a duration of 1 minute, with a 3 minute cooldown. (I say 3 instead of 5 due to the limited way of curing an automation vs an actual player.) It would give a flat boost of 65% to all appropriate spells. This would take only 1 dark maneuver to trigger activation. (this could help with souleater.)
The Soulreaper head would prioritize spells used with Nether void based on HP > MP > Damage.
Basically, if HP is low, it will use drain (the highest tier available) after using nether void, following by Aspir, then absorb spells to boost damage output (favoring Absorb-attri, STR or TP and adjustable by maneuvers active.)
Weapon bash, would be thunder based, taking up 1 slot.
It would of course be instant, with a 3 minute cooldown, and function much like the Drk skill, and hammermill attachment. Causing an increase in damage scaling with greater thunder maneuvers active.
Last edited by Bluestar2kx; 11-11-2013 at 08:42 AM.
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