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  1. #1
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    Here is my proposal to fix the problem (Job Ability):
    Encore
    Causes your Automaton to use (one/an) enhancing spell outside of battle.
    Recast: 5~10 seconds

    With this, we can make proper use of our enhancing spells without always needing a monster to recieve it.
    Sentry
    Automaton enters combat-mode without requiring an active target, but cannot move as a consequence. Will not attack, only cast defensive spells and abilities. Siege, Sentry and Deploy overwrite each other.

    Siege
    Automaton gains increased range on attacks (melee and range) and spells, but cannot move as a consequence. Gains damage reduction and enfeebling resistance while in Siege mode. Siege, Sentry and Deploy overwrite each other.
    (0)
    Last edited by Kristal; 06-26-2013 at 08:02 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. 06-28-2013 03:09 AM

  3. #3
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kristal View Post
    Sentry
    Automaton enters combat-mode without requiring an active target, but cannot move as a consequence. Will not attack, only cast defensive spells and abilities. Siege, Sentry and Deploy overwrite each other.

    Siege
    Automaton gains increased range on attacks (melee and range) and spells, but cannot move as a consequence. Gains damage reduction and enfeebling resistance while in Siege mode. Siege, Sentry and Deploy overwrite each other.
    Now that I think of it, if they really would allow our pets to cast enhancing spells outside of battle, they should simply just make our automatons perform enhancing magic just like NPCs where they automatically do it as we run around (not deployed). That would really just make life easier.

    Also to comment on Sentry,Siege... I like where you're going. Is anyone familiar with Paradym Shifts from FF13? Hopefully... I was thinking they should add similiar pet command to paradym shifts that makes the automaton go into certain battle stances (hear me out):

    Ranged Paradym:
    The automaton will walk max yalms away from the battle target and fight at a distance (At all times).
    Bonuses: the automaton will recieve Magic Attack Bonus, Magic Accuracy Bonus, Ranged ACC, Ranged ATT, and reduction in Ranged attack delay and recast for Black magic spell
    Negative: Cannot fight up close/Reduction in defense/Magic defense
    Recast: 30 seconds

    Attacker Paradym
    The automaton will fight up close to the battle target at all times.
    Bonus: the automaton will recieve EVA Bonus, ATT Bonus, and ACC bonus
    Negative: lose defense and magic defense.
    Recast: 30 seconds

    Defensive Paradym
    The automaton will fight up close at all times. During this paradym he will have an active Cover (taking all dmg from those behind him same as PLD). However the Automaton cannot fight during this time.
    Bonuses: recieves Physical DMG taken down, MDT down, and defense bonus, Shield block bonus, and enmity bonus.
    Negatives: Cannot attack during this paradym.

    Healer Paradym
    The Automaton will stand at max distance from battle target. During this paradym, it will only cast healing magic.
    Bonuses: The automaton will recieve recast time down for curing spells will be reduced and curing potency bonus to pet
    Negatives: it cannot attack/use any other spell besides healing magic.

    These are really a rough idea of what I mean, but my hopes would be for paradyms to act as pet commands (Similar to manuevers) so that instead of us having to resituate our pet away from mobs with strong AoEs or trying to reposition RNG pet up close when he stands back and fights from afar, or even spamming light manuevers to get our pet to cure us only, we can just use a pet command to make him move to where he needs to be, and perform how we need him to during battle.
    (0)
    Last edited by Shinron-PUP; 06-28-2013 at 03:16 AM.