Sentry
Automaton enters combat-mode without requiring an active target, but cannot move as a consequence. Will not attack, only cast defensive spells and abilities. Siege, Sentry and Deploy overwrite each other.
Siege
Automaton gains increased range on attacks (melee and range) and spells, but cannot move as a consequence. Gains damage reduction and enfeebling resistance while in Siege mode. Siege, Sentry and Deploy overwrite each other.


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