A big problem that I have with the new addition of enhancing magic to our automatons is that we can't even use them outside of battle... Puppetmaster now has access to Protect V/Shell V/ Phalanx/ Stoneskin/Haste Etc, but they're spell meant to be casted before going into battle and not right when you're fighting. If i'm soloing a notorious monster that casts Thundaga 16, I'd like to know that I can have Shell V up before I fight him and without needing a monster to deploy before I can get it on.
Here is my proposal to fix the problem (Job Ability):
Encore
Causes your Automaton to use (one/an) enhancing spell outside of battle.
Recast: 5~10 seconds
With this, we can make proper use of our enhancing spells without always needing a monster to recieve it.
Here's some more wishful thinking to top off the previous posts. I would like to see it at some point where the Master can cure its automaton using magic like Cure III/IV... If my Automaton can cure me, why can't I cure him? I don't want other players to necessarily be able to cure my pet, but If I could /rdm and cure my PLD pet, it would make him actually a formidable tank and introduce more support jobs to playing Puppetmaster. Of course this would make other pet jobs want to be able to heal their pets with magic, but I think our pets are designed to be images of players rather than monsters, so I don't think it's to far fetch to be able to cure our pet. Also as a side note, with optimal MP gear on, I have 1022 MP with /RDM on Puppetmaster... It makes me sad to see that MP not have some sort of usefulness towards my automaton.
Another addition that might seem more reasonable is an attachment that gives our pets enfeebling resistance. We have magic defense bonus already, but our pets still have absolutely no resistance to paralyze/poison/sleep/etc, unless I were to use overdrive. One of my favorite events in the game is ballista, but it seems not really worth it when a player can spam Sleep II on my pet until both Repair/Maintenance recast timers aren't quick enough to erase it. I know ballista is a dead event, but this same thing can be applied to the real game... Repair/Maintenance can only go so far when a monster is spamming silence or any other enfeebling... Attachments like the following would be great!
Resistor:
Increases Pets resistance to enfeebling the more it is casted.
(Water Manuever)
or
Enfeeble Shield:
Increases chance of resisting an enfeeble.
Water Manuever 0 (10%) 1 (25%) 2 (50%) 3 (75%)

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