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  1. #1
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    As for new frames, I'm not sure what they come up with (useful).

    I do agree with Deifact:

    Quote Originally Posted by Deifact View Post
    I played PUP a few years ago but I'd love to get peoples opinion:
    Why can't PUP maneuvers just be constant? So if you activate the automaton, use wind maneuver three times, assuming the automaton doesn't consume those maneuvers would it be overpowered for them to simply remain until overwritten/automaton despawns?
    I'm sure people will agree with me when I say you have to play the job from 1~75 to be able to understand the job good enough to be efficient, only then you can talk about it. I will be honest when I say I don't know much about a few jobs like my Lv18 DRG or jobs that are under the subjob lvl cap. But PUP has been one of my most used jobs since it's release. I like PUP/DNC for abyssea PUP/WHM for Reive, PUP/WAR for Delve (Now with New Weapons and Alternator!), I want to actually lvl DRG to 50 so I can use PUP/DRG and get an extra 5% Haste from earring and Jump for extra damage.

    Shinron-PUP has a good point:
    Quote Originally Posted by Shinron-PUP View Post
    Ok I must admit, I'm kind of a wishful thinker so what if they made manuevers 3 second recast and seperated the recast of all manuevers? I believe that would absolutely solve the problem of manuevers being a hindrance during battle because like Halldir said, if we could just throw up 3 manuevers quickly before battle then focus on fighting instead of having to add manuevers during battle, it would make playing puppetmaster a lot easier while also increasing dps. I don't think this would make Puppetmaster overpowered, it would just fix a issue that is long overdue for fixing. It would allow us to adapt to things during battle instantaneously
    EX) A monster begins casting thundaga III? You can throw up at least 2 water manuevers before he gets the spell off to reduce damage then switch back to whatever manuevers you were using previously

    EX) Your pet has up three fire manuevers but has 100TP and you need him to use armor shatterer (Wind Manuevers)... Well you can throw up 2 wind manuevers quickly instead of watching your pet use arcuballista and /facepalm afterwords

    EX Your pet just erased all your wind manuevers you had up with replicator and you're trying to keep three up for barrage turbine? Well instead ot taking 20~30 seconds to get all three back up, it only takes 6~9 seconds.

    There are clearly more battle advantages to having 3 second manuever recast than vs 10 seconds... and having a seperate recast for all manuevers would just make life even better.
    Would be nice if there would be a way to reduce the cooldown on a few abilities like Tactical Switch, I rather my pet using my tp sometimes to increase damage, or change AF3+2 Boots to instead of increasing the TP to reduce cooldown instead:


    Another ability could use a change is Overdrive, Manuevers cooldown should be removed during this time and shorten attachment cooldown such as Stoneskin, Strobe, Flashbulb, etc...; for the trade of shorter length Buff. Right now I see no use for Overdrive.
    (0)
    Last edited by Leatherman; 06-20-2013 at 02:59 AM.
    http://www.ffxiah.com/player/Valefor/Golliath


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