Quote Originally Posted by Halldir View Post
Way to completely miss the OP.

Shinron is tossing the idea that there should be a way to set maneuvers as using them breaks the natural flow of fighting and therefore reduces the amount DPS.

If it wasn't for the long animation and delay after or a way to set maneuvers quick i.e separating timers or add a JA/attachment that creates a extended duration maneuvers.

I could see an JA/Attachment like "Regulator/ion" that could induce master/automation slow for the tradeoff of extended maneuvers. That would balance the increased DPS from master and the devs happy for not overpowering a job.

I, myself like the 3 timers for Maneuvers. Add my overload gear, bang out 3 maneuvers, deploy, gear swap back to DD gear etc and go to it. Rinse repeat.

Overloading would be MY problem to control. And I like the post about 3 of the same would still take the same amount of time.


That would make it so that pup could possibly be involved in more end game activities.

Halldir from Odin
Did you even read the OP? Did you see the nice bold Decrease in Burden Generated by Maneuvers (overload)?

Obviously that suggest (perhaps because of the alternator, or because people don't understand burden) that the OP or others are complaining about overload and that there is too much burden. I have an alternator and have yet to actually overload with it, while spamming ice and water maneuvers depending on frame. Why? Because I can effectively deal with burden.

I suggested using the heatsink because it makes burden decay faster.

Sorry for answering something that someone seems to be having a problem with?