Quote Originally Posted by Annalise View Post
With the new testing of how the heat sink works, this would be pretty remarkable.

In fact for anyone who is having burden problems, I suggest you A) attach the heat sink if you don't have it already to ANY frame you are using, and B) learn how it works.
Way to completely miss the OP.

Shinron is tossing the idea that there should be a way to set maneuvers as using them breaks the natural flow of fighting and therefore reduces the amount DPS.

If it wasn't for the long animation and delay after or a way to set maneuvers quick i.e separating timers or add a JA/attachment that creates a extended duration maneuvers.

I could see an JA/Attachment like "Regulator/ion" that could induce master/automation slow for the tradeoff of extended maneuvers. That would balance the increased DPS from master and the devs happy for not overpowering a job.

I, myself like the 3 timers for Maneuvers. Add my overload gear, bang out 3 maneuvers, deploy, gear swap back to DD gear etc and go to it. Rinse repeat.

Overloading would be MY problem to control. And I like the post about 3 of the same would still take the same amount of time.


That would make it so that pup could possibly be involved in more end game activities.

Halldir from Odin