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  1. #1
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Annalise View Post
    With the new testing of how the heat sink works, this would be pretty remarkable. Especially for Sharpshot and Spiritreaver. You could quickly water -> ice or wind, then ice or wind, then ice or wind. The water will basically near always prevent an overload even if you are spamming maneuvers.
    You can do that already. For example on Spiritreaver, you could Dark > Water > Ice (as soon as Absorb-INT begins) > Ice > Ice (while nuke is casting). The first 3 maneuvers take 20 seconds, but with my suggestion it would only be 2 seconds, but the last two still take another 20 seconds either way.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kristal View Post
    You can do that already. For example on Spiritreaver, you could Dark > Water > Ice (as soon as Absorb-INT begins) > Ice > Ice (while nuke is casting). The first 3 maneuvers take 20 seconds, but with my suggestion it would only be 2 seconds, but the last two still take another 20 seconds either way.
    I was talking in terms of your suggestion, not with how it is currently. So currently it cannot be done because there is the ten second delay between the water and wind/ice. I know you can throw water in the mix like that because I throw one in once in awhile on Sharpshot and never overload spamming three wind. (Wind, Wind, Wind, wears -> Water, Wind, Wind, Wind, etc.)

    I was saying with your suggestion it would be even better because you would have less time with [Water, Wind, Wind] and more time with [Wind, Wind, Wind] while still getting the benefit of heat sink.
    (0)