Results -9 to 0 of 32

Threaded View

  1. #7
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    162
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kristal View Post
    It's 40 seconds for 3 maneuvers, since the first starts at 0, not 10.

    Splitting maneuvers into their own recast would probably be the easiest and most effective. You could set up 3 maneuvers in 2 seconds, as long as they are different ones. Stacking 3 same ones would still take 20 seconds.
    With the new testing of how the heat sink works, this would be pretty remarkable. Especially for Sharpshot and Spiritreaver. You could quickly water -> ice or wind, then ice or wind, then ice or wind. The water will basically near always prevent an overload even if you are spamming maneuvers.

    In fact for anyone who is having burden problems, I suggest you A) attach the heat sink if you don't have it already to ANY frame you are using, and B) learn how it works.

    On topic with the OP's stuff, the only thing that I really care about is longer maneuver durations. I don't care how they decide to do it (e.g. based on level, increasing job traits, based on the animator, just overall increase, etc.) just that it is done.
    (0)
    Last edited by Annalise; 06-18-2013 at 12:10 AM.