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  1. #1
    Player Reaper's Avatar
    Join Date
    Dec 2011
    Posts
    34
    Character
    Thereaper
    World
    Sylph
    Main Class
    DRK Lv 99
    wait, so the 0 reuse time for maxing rune enhancement is a bug? that's massively disappointing
    (1)

  2. #2
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Reaper View Post
    wait, so the 0 reuse time for maxing rune enhancement is a bug? that's massively disappointing
    no its not each merit reduce the rune recast time by 2 seconds its been like that on the test server and it like that on the live server its not a bug
    (0)

  3. #3
    Player Reaper's Avatar
    Join Date
    Dec 2011
    Posts
    34
    Character
    Thereaper
    World
    Sylph
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    no its not each merit reduce the rune recast time by 2 seconds its been like that on the test server and it like that on the live server its not a bug
    i was refering to babekeke's quote above where it says
    " [Issue Details]
    - An issue wherein if a player puts points into the following merit point categories, the cool down of the corresponding job abilities is decreased.

    * Geomancer: Full Circle

    * Rune Fencer: Rune Enchantment / Vallation / Lunge / Pflug"
    (0)

  4. #4
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Cljader1 View Post
    no its not each merit reduce the rune recast time by 2 seconds its been like that on the test server and it like that on the live server its not a bug
    It was a bug. Apparently noone from the dev team bothered to use the test server.
    (0)