Quote Originally Posted by Kanryu View Post
I agree about the fragility thing. To be honest the easiest way I see to fix it is an enmity boost trait so we can actually fulltime PDT without losing agro to the normal DDs easily. However, I don't see things that do only tp moves (IGs) being relevant in content that RUN seems intended for. As far as I'm aware its intended use is almost exclusive to the new continents as most old content material is random elements and ... Abyssea.
agree about the iron giants-and I would never rune against them anyway. However, I fully expect SE to put more of them in-or other mobs with the same trait down the road. I mean let's face it, precisely what are we supposed to be tanking? Even the magic-heavy mobs in the new areas can still pound us into dogmeat in a hurry with physical attacks-assuming we got lucky and picked the right runes for resists to get by the magic-type damage (Tsukino is absolutely right about the multi-element thing which is why pld still gets the tanking love since they can eat both damage types).