Results 1 to 10 of 85

Dev. Posts

Hybrid View

  1. #1
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    You can parry a TP move, so it should have just as much use vs mobs where all moves are TP moves (unless they're all magical TP moves). Just like you can also guard against them when using H2H.

    I actually have a pic somewhere that proved this (a parrying skillup from a rabbit using whirl claws), but then SE later allowed parrying skillups even if you didn't actually parry, and I have no way of proving (I don't think) that I took the SS before the update.

    Edit: Also I love how we knew about this months ago on the test server, but due to being ignored, the devs didn't know about it >.>

    Quote Originally Posted by NOC_EU
    Current Known Issues (Jul. 9)
    We have confirmed the following issue as of Jul. 9, 2013. Investigation and recovery work is currently underway. We ask for your patience in this matter until the issue is addressed.

    [Issue Details]
    - An issue wherein if a player puts points into the following merit point categories, the cool down of the corresponding job abilities is decreased.

    * Geomancer: Full Circle

    * Rune Fencer: Rune Enchantment / Vallation / Lunge / Pflug

    We apologise for any inconvenience this may cause and thank you for your understanding.
    (0)
    Last edited by Babekeke; 07-10-2013 at 03:25 AM.

  2. #2
    Player Reaper's Avatar
    Join Date
    Dec 2011
    Posts
    34
    Character
    Thereaper
    World
    Sylph
    Main Class
    DRK Lv 99
    wait, so the 0 reuse time for maxing rune enhancement is a bug? that's massively disappointing
    (1)

  3. #3
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Reaper View Post
    wait, so the 0 reuse time for maxing rune enhancement is a bug? that's massively disappointing
    no its not each merit reduce the rune recast time by 2 seconds its been like that on the test server and it like that on the live server its not a bug
    (0)

  4. #4
    Player Reaper's Avatar
    Join Date
    Dec 2011
    Posts
    34
    Character
    Thereaper
    World
    Sylph
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    no its not each merit reduce the rune recast time by 2 seconds its been like that on the test server and it like that on the live server its not a bug
    i was refering to babekeke's quote above where it says
    " [Issue Details]
    - An issue wherein if a player puts points into the following merit point categories, the cool down of the corresponding job abilities is decreased.

    * Geomancer: Full Circle

    * Rune Fencer: Rune Enchantment / Vallation / Lunge / Pflug"
    (0)

  5. #5
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Cljader1 View Post
    no its not each merit reduce the rune recast time by 2 seconds its been like that on the test server and it like that on the live server its not a bug
    It was a bug. Apparently noone from the dev team bothered to use the test server.
    (0)