As a follow up regarding Camate's statement that RUN is extremely strong to status ailments, I've thought even further about the topic. In my opinion, the status effects in order of worst to very annoying are:
Death (darkness?)
Weakness (unknown element)
Charm (light?)
Edit: Encumberance (unkown element)
Terror (darkness?)
Stun (thunder)
Amnesia (fire)
Doom (darkness?)
this is mostly ignoring status effects which are easily removed because any good tank will have a good healer, and a good healer will easily remove any other status effect as soon as it happens. What RUN needs to set it apart as far as resisting status effects goes is the ability to reliably resist these more annoying status effects, but the most annoying status effects (besides amnesia) have no barspell specifically for them, and (besides amnesia and stun) have no elemental barspell which can touch them.
So RUN is like a gimpy WAR who takes less damage from one element of magic and often resists one of the lesser status effects which can easily be removed anyways. Give RUN some bardeath, bardoom, barcharm, barterror, barweakness, barstun, barlight, and bardark, and then we can talk about their ability to resist status effects as though it's something which makes them useful or unique. Until then, it's a cute little gimmick, about as useful as the fact that anytime a puppet gets a status effect, the master can deactivate, then deus ex automata.

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