Quote Originally Posted by Camate View Post
Greetings,

  1. Physical damage mitigation
    Moving forward we plan on adding more equipment that reduces physical damage taken for all jobs, not only rune fencer.

    The fact that paladin is the job that is most apt to deal with physical damage will not change; however, our goal is to bring other jobs closer to where paladin is currently.

    Rune fencers are not supposed to be strong defenders against physical damage, and as such we have no plans to add stats that will make them like a paladin.

  2. Comparisons to paladins with Aegis/Ochain
    When comparing magic defense between the current rune fencer and equipment to a paladin that is completely decked out, a paladin with Aegis will be better at reducing the magic damage of all elements. However, since rune fencer excels at elemental defense, they are also extremely strong towards status ailments in addition to elemental damage.

    Also, the effects of Aegis only apply toward the paladin, while rune fencers are able to spread the elemental damage reduction effect to party members making them extremely beneficial in party situations. When adding job-specific equipment to rune fencer moving forward, we will be paying careful attention to the balance between them and Aegis/Ochain and be making necessary adjustments.

  3. Rune fencer stats
    We understand that there are aspects that make it difficult for rune fencer to act as a tank and players often see them as being in a support role instead.

    With the addition of the rune fencer merit point category as well as artifact equipment, we plan on making adjustments to make it more possible for rune fencers to tank and shine even more on the support front.

    These are not the only adjustments that will be made, so rest assured that we will continue to adjust this job.
1. Physical damage mitigation-ok, so Rune isn't meant to be good in this arena. I can accept that, you have said we were a magic tank, fine. I still have concerns about this but they'll be addressed below where the concerns overlap.

2. Comparasins to paladin... VALID! Paladin is-at least many think-the only designed traditional tank, nin was an exploit of shadows that the players ran with and SE decided to embrace-seeming to be designed as a hybrid puller/medium DD but the shadows made it more since players didn't mind burning Shehei, the eva tanks are even less designed to work as such (although dnc clearly has some tank in the design) but with the way abilities scaled into end-game post lvl 75 they became valid-especially with a dedicated curebomber. But Rune is meant to be a designed tank, and therefore should be comparable-even if in a reciprocal nature-to a pld. Now, I understand the pld that strong is wielding a full 99 relic or equivalent, so a rune with the same might be just as tough. BUT SE has already stated we will get no Relic or Full Empy weap equivalent and with all due respect to those saying "mythic" I haven't seen a peep about that since that early job announcement so I'm assuming that went the way of Bst's +Pet TH gear until I see differently. I'm fine with a non-relic Run not matching a full relic pld, but if that is the case then we need an option for a full relic rune to match a full relic pld in terms of survival.

3 Stats

ok, this is also partially in response to #1 since there is an overlap. You might want to remind the devs that almost every mob added in the new content excells at physical damage! In other words, WHAT THE HELL ARE WE SUPPOSED TO BE TANKING? Seriously, this is a core issue with this job if you mean us to be a tank. It's like making us superresistant to biological attacks and then not having any biological attackers. I'm not saying to adjust the prey you guys have added, I have many paladin friends and they are thrilled to have their jobs back. But as you add more you might want to look at giving us a party role with the prey you add. And keep in mind, making it magic heavy doesn't do jack if it can still 1-2 shot us with physical attacks-especially if a pld tanking the same mob will be fine regardless of which damage type it uses.

Now, assuming you give us something to tank we still need a means of holding hate-without our own personal pet thf. These days hate is held primarily on the basis of melee damage dealt since the making of ZERG UBER ALLES the only acceptable strategy for all content; translation-Rune BOHICA ("Bend Over, Here It Comes Again"), as we are only moderate DD for melee-and no magic damage dealt. You want to keep us on GS primarily, fine with me, but then we need a grip from hell to match a Greatsword from hell to allow us to stay at the top of the hate list. Maybe some more magic tools, too.

So, we're going to have to hold you to that last sentence because you (SE, not you Camate) still have a LONG way to go to make this job realize your vision of it.