Quote Originally Posted by Camate View Post
[list=1][*]Physical damage mitigation
Moving forward we plan on adding more equipment that reduces physical damage taken for all jobs, not only rune fencer.

The fact that paladin is the job that is most apt to deal with physical damage will not change; however, our goal is to bring other jobs closer to where paladin is currently.

Rune fencers are not supposed to be strong defenders against physical damage, and as such we have no plans to add stats that will make them like a paladin.
If the focus is on keeping Paladin as the most apt to deal with physical damage, then why is Rune Fencer (the job that is advertised as a magical tank) not the most apt to deal with magical damage?

Bringing other jobs closer to physical damage taken -50% cap (which I'm not sure what job can't other than RUN) will not improve RUN's standing as a tank. It just makes it worse.

Currently Paladin is the most apt to deal with both forms of damage as they go beyond the damage caps and they still have almost complete status ailment resistance through Fealty, gear that stacks to reduce overall status ailments and access to support jobs with their native Enhancing magic skill to boost it further.

Quote Originally Posted by Camate View Post
[list=1][*]Comparisons to paladins with Aegis/Ochain
When comparing magic defense between the current rune fencer and equipment to a paladin that is completely decked out, a paladin with Aegis will be better at reducing the magic damage of all elements. However, since rune fencer excels at elemental defense, they are also extremely strong towards status ailments in addition to elemental damage.

Also, the effects of Aegis only apply toward the paladin, while rune fencers are able to spread the elemental damage reduction effect to party members making them extremely beneficial in party situations. When adding job-specific equipment to rune fencer moving forward, we will be paying careful attention to the balance between them and Aegis/Ochain and be making necessary adjustments.
The comparisons to Paladin with Aegis/Ochain is valid.

1. Of course the community is comparing a "completely decked out Paladin" with the current Rune Fencer because they are providing feedback on what Rune Fencer needs in gear going forward to excel at elemental defense more than any other job.

2. You (the development team) concur that a Paladin with Aegis is better at reducing magic damage of all elements. Therefore they excel at elemental defense from an overall point more than Rune Fencer.

3. Rune Fencer is not "extremely strong" toward status ailments. Even with the correct element runes, bar-element, bar-status, and Pflug, I still get hit with status ailments, especially on harder targets (Very Tough and higher) which Rune Fencer is supposed to be able to tank.

4. Distributing elemental damage reduction most of the time, is not enough especially when a large part of that is limited to 1 element. Rune Fencer can't deal as much damage as current 2-handed damage jobs. They also can't tank anything in Adoulin as everything has high accuracy and attack, and will bypass their evasion and shadows to tear them apart. So their party slot is supposed to be justified on simply reducing magic damage of a single element? And the brief One for All? There are other jobs who do the exact same thing and have other roles they can fill.