First off Thank You Camate for the response, and I'll like to thank SE for the additions they made in the test server its definitely a huge step in the right direction. Physical damage reduce is not runs strength, however I like the idea of evasive tanking, especially with runs new ability with inspire to utilize shadows more efficiently than any job in the game. Battuta is for good crowd control and added protection to reapply buffs and shadows. With that being said I have a few criticisms below.
SE runs still gets raped by statuses, we do not have that much protection from mob inflicting a multitude of negative statuses on run. Secondly, under no circumstance should pld be better at mitigating magic damage over run, run should be hands down the best in this field of battle. Next Liement Ward needs to be adjusted, is should not wipe other wards like vallation and valiance. Vallation/Valiance with inspire is needed for tanking and Liement ward should not interfere with that but rather be a added benefit. Finally run could use more original magic, I would like to see run get new useful magic that it exclusive only to run.


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