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  1. #1
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    1. Physical damage mitigation
      Moving forward we plan on adding more equipment that reduces physical damage taken for all jobs, not only rune fencer.

      The fact that paladin is the job that is most apt to deal with physical damage will not change; however, our goal is to bring other jobs closer to where paladin is currently.

      Rune fencers are not supposed to be strong defenders against physical damage, and as such we have no plans to add stats that will make them like a paladin.

    2. Comparisons to paladins with Aegis/Ochain
      When comparing magic defense between the current rune fencer and equipment to a paladin that is completely decked out, a paladin with Aegis will be better at reducing the magic damage of all elements. However, since rune fencer excels at elemental defense, they are also extremely strong towards status ailments in addition to elemental damage.

      Also, the effects of Aegis only apply toward the paladin, while rune fencers are able to spread the elemental damage reduction effect to party members making them extremely beneficial in party situations. When adding job-specific equipment to rune fencer moving forward, we will be paying careful attention to the balance between them and Aegis/Ochain and be making necessary adjustments.

    3. Rune fencer stats
      We understand that there are aspects that make it difficult for rune fencer to act as a tank and players often see them as being in a support role instead.

      With the addition of the rune fencer merit point category as well as artifact equipment, we plan on making adjustments to make it more possible for rune fencers to tank and shine even more on the support front.

      These are not the only adjustments that will be made, so rest assured that we will continue to adjust this job.
    First off Thank You Camate for the response, and I'll like to thank SE for the additions they made in the test server its definitely a huge step in the right direction. Physical damage reduce is not runs strength, however I like the idea of evasive tanking, especially with runs new ability with inspire to utilize shadows more efficiently than any job in the game. Battuta is for good crowd control and added protection to reapply buffs and shadows. With that being said I have a few criticisms below.

    SE runs still gets raped by statuses, we do not have that much protection from mob inflicting a multitude of negative statuses on run. Secondly, under no circumstance should pld be better at mitigating magic damage over run, run should be hands down the best in this field of battle. Next Liement Ward needs to be adjusted, is should not wipe other wards like vallation and valiance. Vallation/Valiance with inspire is needed for tanking and Liement ward should not interfere with that but rather be a added benefit. Finally run could use more original magic, I would like to see run get new useful magic that it exclusive only to run.
    (1)
    Last edited by Cljader1; 06-18-2013 at 07:11 AM.