First on the note of PDT gear for other jobs unless the developers are being obtuse every front line job can effectively cap PDT to swap into place as needed. Many of the front line jobs not only can cap PDT they can do it in a hybrid armor setup meaning the could keep the gear on a more full time basis than just swapping into it for "oh crap" moments.
As to bringing other jobs closer to PLD for physical damage mitigation: Are you actually trying to completely kill off the need for a PLD it's already very very small and RUN fills none of those reasons?
As to RUN not supposed to be strong against physical damage then unless the developers plan on adding monsters that do exclusive single element magical damage or a way for RUN to convert physical damage into magical damage you've killed the job's potential of being a tank for those few situations where a tank would be considered over a heavy melee damage dealing job.
The thing is there isn't a need for an additional aoe single element magic damage mitigation job. The job does poor damage when compared to an accepted heavy damage dealer and the specialty of reducing damage of magical damage is easily replaced by a WHM, SCH, BRD, and even COR. Now you could argue that RUN could compliment these job's abilities but the thing is these jobs are already going to be in the party meaning that you aren't taking a party/alliance slot to add their buffs but with RUN you will be doing just that.
As to the status aliment issue, that's great if it were actually true to the degree GEO's enfeebles work. In other words if RUN could 100% remove the chance of paralyze landing on the party or amnesia or any other enfeeble that could be deemed a threat to the party a WHM and various supports casting ~na/erase or DDs using Remedies or Panacea avoid the need to take up a slot on RUN.
Actually when RUN (currently all new content) has difficulty acting as a tank the players leave it at home because it isn't worth losing a support role slot.
I really hope that the AF gives RUN a chance to tank but considering the responses in points 1 and 2 I won't be holding my breath. Merits were a step in the right direction but that's just it, they are a step and well you've got quite a few steps to go before it fills any role besides "fun job" or "abyssea tank", in either case both are useless roles when compared to the other jobs available.
As to fitting the "support role" unless you're planning on giving RUN a way to increase Attack, Accuracy, TP, Multi-Attacks, etc. it won't be filling a support role slot. Only helping mitigate magical damage when getting to 50% Magic Damage Taken isn't hard, where existing support roles can already offer the DDs a way to further mitigate magical damage while still providing damage dealing buffs isn't enough.


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