Quote Originally Posted by Shibayama View Post
However I could be wrong since I'm wondering - does Gambit effect Skillchain and Weaponskill damage on the target as well? I haven't seen anything that says that anywhere.
Gambit does affect skillchain damage. I've only done some very basic tests, but it seems that each skillchain only does 1 type of damage, and its damage type is that skillchain's lowest-tier element (element tiers: earth > water > wind > fire > ice > thunder > light/dark (no idea what order those are in)). So if you want to boost the damage of a light SC, you need to weaken the enemy to wind.
Rake: So... how is this ability different from Gambit? It seems like it does the exact same thing.
It's been mentioned before, but rayke will be like threnody and just decrease the enemy's magic evasion for that element. Mostly just seems useful for helping the mages stick slow and elegy on something particularly resistant. Though that would suck because you'd have to use tellus runes on something particularly resistant to earth.



The biggest thing here seems to be inspiration. 50%(assuming first tier is the same as upgrades) fast cast which you can keep on yourself 99% of the time as long as enemies don't spam dispels on you. Heck, if enemies spam dispels on you, throw on 3 lux runes and use your meritted pflug. But if you can get 30% fast cast from gear, you'll max out spellcasting time reduction. Add in 40% haste, and you'll be able to spam flash every 9 seconds. Sub DRK, and you'll be able to keep lesser enemies flash/stun-locked.