Quote Originally Posted by Yinnyth View Post
The 0 recast is most likely a glitch, as Zagen said. If it's not a glitch, that would make rune enchantment the first ability ever with no recast on it. Would also be a little broken for generating hate.
If generating hate was the issue with tanking I would agree about it being broken but that has never been an issue as getting to the cap even after the changes is still easy. It could be a little "broken" for hate reset monsters but even then that's only true if it resets hate on multiple targets.

I really hope it isn't a glitch as it potentially brings up an interesting gameplay change to RUN.

Quote Originally Posted by Cljader1 View Post
Battuta is even better than I thought, if your /nin and have shadows up, the mob must get through your Battuta first before it can remove a shadow. The lines of protection is like this "Evasion > Battuta > Shadows" before you take a hit.
Now this is very interesting if only it lasted longer :/ Definitely a step in the right direction towards actually making this a tank job. Utsusemi's utility on the other hand is somewhat limited even against the new monsters as some still do the stupid aoe/fan normal attacks that wipe shadows.

Oh thanks to those who've been doing the testing and posting about it definitely nice to be able to read about it.