Camate if one of runs specialties is parrying than we need gear that break the cap, just like aegis and burtgang's protection is separate from the 50% damage reduction caps. Furthermore Run needs to have an relic type grip, with maybe a stats that increase the parry rate by 20%, grips should be one of runs specialties in my opinion
Lastly can we get some examples on how the stats of run's af armor will look? I'm really interested on what those stats could look like or an example of how it would look.
Last edited by Cljader1; 06-22-2013 at 12:47 PM.
Since you apparently have no intention on making this job a tank, could you help it's DD capabilities so it has *some* use(exact same thing applies to NIN as well)?
Less than 24 hours....
Cant wait!
You have to love that it too SE all of 24 hours to nerf the Rune Enhancement merits from really useful to 'eh thats nice. No CD on the runes was surprisingly handy.
I'm a bit underwhelmed with the rune enhancement merit. I read it to be +damage, if it is, I ain't seeing it. Battuata, that should just be a job trait, full time if parry is supposed to be one of our core defensive traits (like monk counter).
Battuta is stunningly useful even with only 90 seconds of duration. The rune enhancements also increase resistance granted by the runes so it is still the way to go, but it had been reducing the reuse CD to 0. No rune CD is something that in my opinion should be a job trait for the class anyway since all the CD does is hurt it.
oh, I know, I love battuata-granted, I haven't tried it yet against a mob where all their attack are considerred TP moves, ala Iron Giants, I would assume it will be useless there-but our physical defense is still the pits which is why I think it should be a full-time trait. Battuata is the only time our parry is making an appreciable difference in how often we are getting hit-outside the eva on Swordplay that is.
I agree about the fragility thing. To be honest the easiest way I see to fix it is an enmity boost trait so we can actually fulltime PDT without losing agro to the normal DDs easily. However, I don't see things that do only tp moves (IGs) being relevant in content that RUN seems intended for. As far as I'm aware its intended use is almost exclusive to the new continents as most old content material is random elements and ... Abyssea.
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