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  1. #21
    Quote Originally Posted by Kyte View Post
    I would actually disagree with this; while the puppet has more possible actions than other pets, you don't necessarily have direction control over (most) of them. The maneuvers activate a set of possible actions, rather than just tell it "hey, heal me" or whatever- which is where most PUPs find their complaints.
    setting a range of actions is still more than the other jobs can do, and you can modify the manuver set every 10 seconds as opposed to summoner's bloodpacts timer which I think is the 2nd fastest control is what I was referring to. Drg have limited options, and they are just based on your SJ choice. Beast only has "Ready" on jugs and the timer is much longer, plus like smn the pet can switch targets on its own, with a much smaller ability set on any given pet. Manuver choice allows you to both narrow options and to prioritize certain ones on the fly. Yes it's not 100% (like summoner is), but between your commands and the pet's native AI you can manage to get fairly intelligent play out of an Auto; not like using Sic on your charmed lizard and having it use petrifying gaze on a mob facing the wrong way as an example. Pup at least has a fairly good idea what to expect out of a red mage Auto with 2 dark and 1 light manuver up.
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  2. #22
    Player Exzir's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Exzir
    World
    Odin
    Main Class
    SMN Lv 99
    When I play PUP in LS it is normally for Nuke and deactivate. I tend to nuke pretty hard and get hate so Deactivate removes hate. This is key when you are doing mobs that have bad hate control and need to be damaged. There are mobs that we have issues with because of lack of hp trying to trigger red yellow or blue. I would use bard or whm to add support to help keep the tank cured. WHM automaton is best for solo when you need to be kept alive. I use PUP for low man or pet kill mobs also. If you can have a kiter you just nuke and deactivate. The person that started this thread if your still reading you want to choose rng PUP for your first upgrade if your exping your way to 99. The second I picked was the RDM one because he would heal only me. This helps out if your soloing exp.
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  3. #23
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kyte View Post
    Vampiric Claws are slashing damage. Also I'm confused as to why you would want to use those on anything that isn't immune to blunt damage.
    i suppose he must referring to Birdbanes:

    Birdbanes
    (Hand-to-Hand) All Races
    DMG: +14 Delay: +84
    Vs. birds: Accuracy +3
    Lv. 54 WAR / MNK / RDM / DRK / PUP

    Hidden Effect

    This weapon's regular attacks, but not its weapon skills, inflict piercing damage instead of blunt. This effect persists under the effects of level sync.

    Really cool for lollibri pt at those level
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    68
    Quote Originally Posted by Kyte View Post
    I would actually disagree with this; while the puppet has more possible actions than other pets, you don't necessarily have direct control over (most) of them. The maneuvers activate a set of possible actions, rather than just tell it "hey, heal me" or whatever- which is where most PUPs find their complaints.
    Over time, you can learn different %'s and you end up having a great idea who your puppet will heal. I find that many abyssea burner pups tend to have major problems with fully 'controlling' the pet.
    (0)

  5. #25
    Player Awezomeos's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Quote Originally Posted by Lushipur View Post
    i suppose he must referring to Birdbanes:

    Birdbanes
    (Hand-to-Hand) All Races
    DMG: +14 Delay: +84
    Vs. birds: Accuracy +3
    Lv. 54 WAR / MNK / RDM / DRK / PUP

    Hidden Effect

    This weapon's regular attacks, but not its weapon skills, inflict piercing damage instead of blunt. This effect persists under the effects of level sync.

    Really cool for lollibri pt at those level
    I dont think its worth to get them anymore its just a waste of time due to the bad droprate .
    Just stick with HQ AH Stuff / NQ hades sainti stuff till you can get Burattinaios
    (0)

  6. #26
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Awezomeos View Post
    I dont think its worth to get them anymore its just a waste of time due to the bad droprate .
    Just stick with HQ AH Stuff / NQ hades sainti stuff till you can get Burattinaios
    i dropped mine 1/3 while camping for lava/kusha ring and cassandra earrings

    but i never really used because i was already 75 ;_;
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  7. #27
    Player Karumac's Avatar
    Join Date
    Mar 2011
    Location
    Tavnazian Marquisate
    Posts
    62
    Character
    Karumac
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by Siviard View Post
    PUP rules, and every time I see someone say something along the lines of "omg they should drop PUP and replace it with Bacon Mage" it makes me want to shoot their face off with my 12-gauge shotgun. (of course I'm not going to do it, it's a crime)
    But I want Bacon.
    (0)

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