SMN is the best puller in delve, as you can link a NM with what you're pulling and drag it to the PLD without killing anyone, or pet pull and avoid the bosses entirely and not even need a PLD, and you need PD on any boss run. BLU comes in second best as a puller with the same possible eva as a THF or NIN, with native shadows, stoneskin, cures, sleepgas, and more available damage taken- tools. Hell they can even keep TH 2 on anything they pull if you really want those NQ airlixirs.
No successful group ever does bosses either without at least 1 GEO, 2 if you're doing the megaboss, because Geo's enfeebles are the strongest buffs in the game, and stack with all the others. (the evasion- aura, for instance, adds more acc than double madrigals, and it applies to the entire alliance rather than one party)
RNG is the preferred way to deal with the bee delve boss since their acc bonus cancels out her obscene evasion, and hate free damage from outside AoE range is pretty nice.
BLM and NIN doesn't get any love in delve, but they are absolutely necessary, and in numbers in every single other event in the game, so meh. (for instance, a DD that can tank and a sleeper with magic damage for slime bosses are really necessary for skirmish.)
Hell between the awesomeness of alternator, and the ability to use oaxitur, I'd bet a good PUP would outdo most DD's at this point.
Like I said, just RUN and BST are left out of Delve, and I'm not certain RUN will stay that way. But I can't think of anything in which my BST is the best choice.
If however, Infrasonics lasted longer than it took to put it up, and had good accuracy, and we could use Anna to put up vermin killer instinct in ceizak with infrasonics canceling out ceizak's evasion bonuses, we might be useful. If there were other pets with equally good enfeebles for all families so we could enfeeble and give killer instinct to every area, all the better.


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