add HM and HMP to all Voidwatch fights (including sandi paths etc.). There you dont need more then 3 people to farm HM
add HM and HMP to all Voidwatch fights (including sandi paths etc.). There you dont need more then 3 people to farm HM
The question about low-manning VW: Will anything worthwhile drop without getting your lights?
Just want to add my voice to the many who agree with this. HMP at the very least, given the colossal amount required, should be made more easily attainable. I don't mind if it's a hard grind, but at least make it something that is doable. Riding on the occasional VW shout is really not a viable way, and even buying them would take time since there isn't many going around.
to increase the supply on plates SE could increase drop rate of plates Jueno t3-t4-t5 and T6, this last giving the posibility of dropping bag as Ziliart T3s, they could inrease drop rate from Zilart t3 makeing posible to get bags much more often and add cinders/dross to these, T4 sandy/bastok/windy should drop plates, thye should have been added long time ago.
Provenance should drop cinders/dross Bags low drop rate but still decent and when i say low drop rate i dont mean 0.0000000000000000000000000000001 SE please think about 10% drop rate.
VWs like ig-lima, QIlin-Aello or Uptala used to done because ppl was able to get glowing weapons now with skirmish and delve weapons those glowing weapons are "USELESS" (not the GK totally), who is interested on spend hours/days for a weapon what isnt good anymore plus cinder/dross/plates drop rates arent too good to motive ppl about redoing VW. they either increade drop rates on those items or just readjust glowing weapon to be competitive again.
Adding those items to Skirmish should be nice, ppl will increase segment pieces for alot and wont fix the problem however ppl can get segments from Reive, just making a new cicly but drops need to be decent on plates, everyone get a chest, everyone can get a chance at getting plates bag, cinders and dross.
Nyzul never fix mythic problems with alex supply, drop from bosses is crappy and just if the gruop to get 100 so can get linen but lost it if you are low on time and ppl isnt enouugh fast to pass/lot.
SE could add alex and plates bags , cinders and dross to NMS, more motivation to ppl to farm nms.
A prime example of where any "progression" requiring content that was never designed to be endgame forever will ultimately fail.
Low drop rates only win in the long run if the interest never wains. And it has.
Simple solution - It is time to massively increase the drop rate of heavy metal plates, riftross, and riftcinder, to almost 100% drop rate.
No one gives a shit about voidwatch anymore, so it wont affect SE's bottom dollar at the end of the month. Because everyone is doing SoA content.
Is that madness? No. it makes sense. People just expect nothing to ever change. As do I.
I agree with the idea of having HMPs, dross, and cinders in Abyssea. Actually, I wonder why it wasn't implemented in the first place! To focus on the issue at hand, HMPs, I find that though acquiring 1500 of these plates is a challenge, the availability and methods of obtaining them are very low and the restoration of stones is slow too. That has to change big time. It should work the same way like collecting KIs and Killing NMs (Glavoid for Glavoid shells for example) like 25~ times and guaranteed at least one or two of the required upgrade. For balance, the Riftdross and Riftcinders can remain with the VWs. Increase the availability a bit, not a lot, and it will look more promising to acquire these items.
I can't speak for other servers, but I know on my server, the majority of the people got their 95s~99s via bazaar. Very few have had the patients to collect all 1500 by themselves.
I disagree with the idea of adding HMPs to anything that isn't voidwatch, or somehow related to voidwatch unless it's at severely nerfed rates like they did for Dynamis currency in campaign battles. The solution should not be to create a new source of HMPs because that's just another nail in the coffin for VW. Instead, they should be focused on making VW more lowman friendly. As more and more powerful weapons become available, even ADL and Pandy beome easier and easier to lowman, so should VW.
But VW does not get easier just because you have a weapon with 10,000 base damage because of the proccing system. So the proccing system would need to be reworked so a 6-man group still stands a chance of proc-locking the enemies long enough to build light so you can actually get loot at the end instead of repeatedly one-shotting and getting nothing.
One idea a few friends of mine have mentioned would be similar to the reward system from delve. You kill an NM and unlock the ability to purchase all the items that particular NM drops. Although it will take time to farm the currency to buy these items (whether it be plasm, cruor or what have you), it would bring life back to VW. It would also open up multiple paths for people to acquire the HM or any other items they may want (excluding pulse cell items IMO).
From that, if they were to decide to use cruor as the means to purchase the items it would keep voidwatch active because it is still the fastest way to get cruor. SE would simply have to scale the prices of the items based on how much cruor you can get per kill of a VWNM.
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