A prime example of where any "progression" requiring content that was never designed to be endgame forever will ultimately fail.

Low drop rates only win in the long run if the interest never wains. And it has.

Simple solution - It is time to massively increase the drop rate of heavy metal plates, riftross, and riftcinder, to almost 100% drop rate.

No one gives a shit about voidwatch anymore, so it wont affect SE's bottom dollar at the end of the month. Because everyone is doing SoA content.

Is that madness? No. it makes sense. People just expect nothing to ever change. As do I.