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  1. #1
    Player Frodnon's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Frod
    World
    Asura
    Main Class
    SMN Lv 99

    [dev1144][dev1143] Make (sure) these work on smn pacts and avatars too, TIA.

    http://forum.square-enix.com/ffxi/threads/34243
    [dev1144]
    Haven't tested it, but it better work on pacts, including merit pacts.


    http://forum.square-enix.com/ffxi/threads/34239
    [dev1143]
    avatar melee hits count as h2h. this *should* affect them.
    (0)

  2. #2
    Player Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    79
    Character
    Eerica
    World
    Asura
    Main Class
    WHM Lv 99
    Too bad Avatars are technically Black Mages, so they don't have that much STR or DEX anyway.

    (Feel free to correct me if I said something stupid >_>)
    (0)

  3. #3
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    They will with an Avatanator
    (4)

  4. #4
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Frodnon View Post
    http://forum.square-enix.com/ffxi/threads/34243
    [dev1144]
    Haven't tested it, but it better work on pacts, including merit pacts.


    http://forum.square-enix.com/ffxi/threads/34239
    [dev1143]
    avatar melee hits count as h2h. this *should* affect them.
    The elemental magic changes are completely unrelated to avatars. The avatars used by SMNs do not cast any spells. They have a few blood pacts that share names with black magic, but unlike the black magic versions, those blood pacts are JAs, have equal MP costs across elements, and have equal base power (no hierarchy). Merit blood pacts aren't mentioned in that post, and since they have no cast time anyway, and their recast times are bound to Blood Pact: Rage, the only thing that could possibly change is the power increase, which would be a nice adjustment, but it has nothing to do with elemental magic spells.

    As far as avatar Assaults being considered hand-to-hand goes... it would be nice if the change affected them.

    About avatar STR and DEX, their job base could be black mage, but if it is, the black mage's stat distribution is not significant. Carbuncle is clearly a white mage (Auto Regen), and yet his Attack, HP, and DEF are all lower than the other 8 avatars. If the other avatars being black mages holds any significance, they should have less Attack, HP, and DEF than Carbuncle. Furthermore, if you could somehow get a black mage player to personally bust out Predator Claws or Chaotic Strike, I'm sure the damage would look nothing like what Garuda and Ramuh do.

    However, I do agree that avatars don't have high enough stats to see a significant increase in Assault damage even if the update is applied to them.
    (0)

  5. #5
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    You forgot the Spirits, those things you siphon & dismiss as quick as possible. work like BLM/DRK/WHM pets.
    (0)

  6. #6
    Player Archades's Avatar
    Join Date
    Nov 2012
    Posts
    50
    Character
    Archades
    World
    Lakshmi
    Main Class
    SMN Lv 99
    ya im betting they wont get affected at all >< the physicals may have damage type but aren't those weapons.
    (0)

  7. #7
    Player Frodnon's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Frod
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Edyth View Post
    The elemental magic changes are completely unrelated to avatars. The avatars used by SMNs do not cast any spells. They have a few blood pacts that share names with black magic, but unlike the black magic versions, those blood pacts are JAs, have equal MP costs across elements, and have equal base power (no hierarchy). Merit blood pacts aren't mentioned in that post, and since they have no cast time anyway, and their recast times are bound to Blood Pact: Rage, the only thing that could possibly change is the power increase, which would be a nice adjustment, but it has nothing to do with elemental magic spells.

    As far as avatar Assaults being considered hand-to-hand goes... it would be nice if the change affected them.

    About avatar STR and DEX, their job base could be black mage, but if it is, the black mage's stat distribution is not significant. Carbuncle is clearly a white mage (Auto Regen), and yet his Attack, HP, and DEF are all lower than the other 8 avatars. If the other avatars being black mages holds any significance, they should have less Attack, HP, and DEF than Carbuncle. Furthermore, if you could somehow get a black mage player to personally bust out Predator Claws or Chaotic Strike, I'm sure the damage would look nothing like what Garuda and Ramuh do.

    However, I do agree that avatars don't have high enough stats to see a significant increase in Assault damage even if the update is applied to them.
    Considering comments toward an "alternator level piece of gear" from the Devs, we're probably looking at stat changes in some form to the avatars/spirits, which would work, step-lock with this in fixing issues.
    (0)