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  1. #1
    Player Secondplanet's Avatar
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    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99

    Summoning Magic Gear

    I have a question, when SE decided to re-work Perfect Defense that you need 600 summoning magic to get the full effect from it, and also said that gear was gonna be released to help us see that number.

    Where is this gear they speak of? I've complained about this before that our 2hr is the only one is locked where we can't use the full power of it while all other jobs don't have to worry about needing a skill level they can't obtain to use.

    Anyones thoughts on this?
    (1)

  2. #2
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Warrior can't use the full power of mighty strikes with 200 gaxe (or gsword) skill either.
    (2)

  3. #3
    Player Chimerawizard's Avatar
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    Apr 2011
    Location
    Florida
    Posts
    148
    Correct me if I'm wrong but a RNG's Eagle Eye Shot with low skill is almost always going to do nothing.
    (0)

  4. #4
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Chimerawizard View Post
    Correct me if I'm wrong but a RNG's Eagle Eye Shot with low skill is almost always going to do nothing.
    yes but if you get your skill up it won't be an issue.

    What i'm trying to say is that perfect defense needs 600+ summoning magic to be used to its proper potential but there is no way that we can achieve this even with the best gear. I'm not aware of any other 1hr ability that needs a skill level that is unobtainable to use the full extent of a single ability. The would be like SE changing mighty strikes to a 1hr that only has a 80% chance of critical if your skill is less the 600 Or having eagle eye shot get accuracy negatives for not having under 600 range weapon skill.
    (6)

  5. #5
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Secondplanet View Post
    I have a question, when SE decided to re-work Perfect Defense that you need 600 summoning magic to get the full effect from it, and also said that gear was gonna be released to help us see that number.

    Where is this gear they speak of?
    As I recall, SE didn't say that we would ever receive gear to help us to reach 600, only that we may see more skill gear in the future. The 600 skill cap was just in case they ever decided to release enough gear to go higher than that, so we wouldn't be able to get 3 minute PDs once again.
    (3)

  6. #6
    Player Herby's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    76
    Character
    Herby
    World
    Odin
    Main Class
    SMN Lv 99
    I'm also pretty sure SE will never add so much SMN skill gear that we will actually be able to get to the full 60 seconds of Perfect defense (as if it was that gamebreaking to give us those 6-7 seconds more duration). I was pretty unhappy with that notion back when it was changed (not that it was changed. 90 seconds was pretty broken imo).

    SE always holds a carrot on a stick right in front of us, but we'll never be able to catch it.

    They just don't seem to understand how far behind we SMNs are compared to most other jobs which doesn't have to be the case if they would listen to us who actually play the job.
    (2)

  7. #7
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Chimerawizard View Post
    Correct me if I'm wrong but a RNG's Eagle Eye Shot with low skill is almost always going to do nothing.
    A 100skill chainspell or manafont isn't gonna do a whole lot at 75+ either .
    (1)

  8. #8
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Mirage View Post
    A 100skill chainspell or manafont isn't gonna do a whole lot at 75+ either .
    True... but such examples are situations where one is suffering in general from being under natural caps. What is at issue here is skill OVER natural caps, and not just a handful of points over cap either. Talking about reaching 183 points over the raw skill cap of 417 at level 99.
    (4)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  9. #9
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,919
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Secondplanet View Post
    I have a question, when SE decided to re-work Perfect Defense that you need 600 summoning magic to get the full effect from it, and also said that gear was gonna be released to help us see that number.

    Where is this gear they speak of? I've complained about this before that our 2hr is the only one is locked where we can't use the full power of it while all other jobs don't have to worry about needing a skill level they can't obtain to use.

    Anyones thoughts on this?
    They never promised this gear. They said so themselves. Setting the skill to that value wasn't a guarantee or promise that gear would be made avialable to achieve that value within any certain period of time.

    Personally, I was not against reducing the duration to 60 seconds. But making 60 seconds require an unachieveable (or even barely achieveable) amount of summon magic was too far. Why they couldn't just make it a flat 60 seconds is beyond me.
    (0)

  10. #10
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    End of the day, Perfect Defense is another Blood Pact: Ward. Granted, you need to pop Astral Flow to use it, but like the majority of Blood Pact: Wards it has a Skill : Duration ratio. SE just made it so you had to keep on top of your gear to make it as good as possible unlike the rest which capped out at 500 skill. Granted you can't cap it now, but you couldn't cap most enhancing spells etc at 75 either.

    With SE adding what they like to think is the equivalent of Lv.120 gear and us being 55 off the PD cap at the moment (53 if you could Aptus Earring, but that thing is annoying as hell to get), who's to say they won't add multiple pieces of gear with 20 Summoning skill for instance? Maybe part of the new Grip?
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

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