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  1. #1
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99

    Leveling adventuring fellows is brutally slow at high levels

    My fellow is level 91. The double experience weekend let me level her up from 89, and I don't plan on working on her more until the next double experience weekend or until she can go to Adoulin.

    It takes several hundred easy prey enemies for her to level up. I level her up in Zeruhn Mines because there is active GoV participation there, there's no aggro or linking, the monsters are easily soloable if there's no one else there, and the pace is good.

    I could go to a nastier GoV area, but I'm just leveling up my goofy ass adventuring fellow, and I feel like the reduction in kill speed and the increased dangers wouldn't make it worth it.

    I would like it if there were an item to increase fellows' experience gain. I suggest that the food items such as Homemade Risotto from the tactics pearl quest have this effect. 1 experience boost per week is less than players get and is not overpowered.

    I would also like the opening of Adoulin to adventuring fellows to be implemented faster. We could all use the help with Reives and farming in Adoulin, and the experience gain would be better, and in Adoulin, the adventuring fellow would not just be for lolz.
    (12)

  2. #2
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Wouldn't it make more sense to kill higher level targets as the fellow only gains EXP from monsters killed and not from the FoV/GoV completion or did I miss something and they changed them to gain exp from page completion?
    (2)

  3. #3
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    You need to level him or her on mobs that are 6 levels above her to get max exp. If she's 90, you should be targeting mobs that are DC, or close to EM. If she is 94, you probably need to head into T territory to do it at a reasonable pace. I generally did it on FeiYin big bats, they are lv97-98ish, I think. I didn't think it was all that slow when I did it on DNC99.

    Sorry to burst your bubble though. If allthey do is give the fellows another 4 levels, they will be "just for lolz" in adoulin as well, as they would be unable to heal you reliably or deal anything that resembles decent damage. They are horribly underpowered compared to our own "level 99s". They need gear that at least put them on par with a player wearing "content level 100" gear, going by SE's gear tier system that they seem to have adopted now. That'd be something to spend all our fellow points on, at least. Bayld *3 fellow points to get the bayld armor, for example, or just add some quests in SoA where we unlock better "roles" for them to take. These new roles could come with higher combat performance included, if implementing actual gear for NPCs is too much work.
    (5)
    Last edited by Mirage; 06-08-2013 at 03:59 AM.

  4. #4
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    What i've always wanted for fellows:

    Allow us to trade them gear. Rare/ex gear even. I'd totally trade my npc a noble's, some healing weapon, and the orvail set.

    Better than dropping the stuff, that's for sure.

    NPC's AI is horrible though and they'll always be worthless. She comes out, buffs both of us, hastes one of us, and starts whining about MP. Never fear though, she's got enough MP for paralyze to be resisted 20 times.

    I'm sure people with the magian weapons that are now useless (not all but several are) would love to at least trade that to their NPC, and someday, when they've no longer use for it, a delve weapon.
    (8)

  5. #5
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zagen View Post
    Wouldn't it make more sense to kill higher level targets as the fellow only gains EXP from monsters killed and not from the FoV/GoV completion or did I miss something and they changed them to gain exp from page completion?
    Why would it make sense? Her experience doesn't change with GoV, but mine does. I might as well make the most of the massive time sink that adventuring fellows are.

    GoV targets also go high enough that I could target max-NPC-experience-per-kill monsters if I wanted to do so. However, I'm not aware of a great location to do that. I will give Fei'Yin a shot, as Mirage suggests.
    (0)

  6. #6
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Edyth View Post
    Why would it make sense? Her experience doesn't change with GoV, but mine does. I might as well make the most of the massive time sink that adventuring fellows are.

    GoV targets also go high enough that I could target max-NPC-experience-per-kill monsters if I wanted to do so. However, I'm not aware of a great location to do that. I will give Fei'Yin a shot, as Mirage suggests.
    Check out the basement of Garlaige or the Donut Room in Crawlers Nest. Both have higher level mobs, and GoV pages as well.
    (0)

  7. #7
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,057
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    €°(((><

    There's indeed a lot of things they could do with them fellows, and experience points gain changes could be one of them. I guess what has more or less always been on the top of my list, would be the ability to have them rest for MP without us having to rest as well.

    You know, like healers used to do...

    Quote Originally Posted by Edyth View Post
    I would also like the opening of Adoulin to adventuring fellows to be implemented faster. We could all use the help with Reives and farming in Adoulin, and the experience gain would be better, and in Adoulin, the adventuring fellow would not just be for lolz.
    I very much doubt that they will ever be able to join a rave. Or Reive. I would imagine them to disband when you get the status effect. I guess they could change that, but I am quite doubtful.

    It could be cool if they did. However, Reives should become easier to do soon'ish either way, when they add the NPC forces. I just hope it wont be like Bastion...
    (0)
    Last edited by Dragoy; 06-08-2013 at 06:47 AM.
    ...or so the legend says.


  8. #8
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Actually I thought they'd specifically said NPCs (Ours, and "mercenaries") were being implemented into reives.

    I'm pretty sure that's what Edyth is referring to as well.
    (0)

  9. #9
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    The tactic's pearl quest itself is a fairly good way to get exp for your NPC. 5700 exp per week (if you kill 30+ mobs [including TW mobs] and touch all 5 ???s before ending the quest). Obviously you're looking at 10 weeks if this was the only time you gained any exp for your NPC. But, if you never call your NPC, then why do you need to level it?

    You can also get ~1k exp from scroll from NPC in Ru'Lude every 10k bond points.
    (0)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,008
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    You need to level him or her on mobs that are 6 levels above her to get max exp. If she's 90, you should be targeting mobs that are DC, or close to EM. If she is 94, you probably need to head into T territory to do it at a reasonable pace. I generally did it on FeiYin big bats, they are lv97-98ish, I think. I didn't think it was all that slow when I did it on DNC99.

    Sorry to burst your bubble though. If allthey do is give the fellows another 4 levels, they will be "just for lolz" in adoulin as well, as they would be unable to heal you reliably or deal anything that resembles decent damage. They are horribly underpowered compared to our own "level 99s". They need gear that at least put them on par with a player wearing "content level 100" gear, going by SE's gear tier system that they seem to have adopted now. That'd be something to spend all our fellow points on, at least. Bayld *3 fellow points to get the bayld armor, for example, or just add some quests in SoA where we unlock better "roles" for them to take. These new roles could come with higher combat performance included, if implementing actual gear for NPCs is too much work.
    You understand that when you are a lower level the NPC syncs down to you, and gains XP based on that level right?
    (1)

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