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  1. #1
    Player OmnysValefor's Avatar
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    Oct 2012
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    - I like when starter gear is made to look like starter gear, even if a large chunk of players are wearing some/all of it. Note that some of my jobs use some karieyh in their DD sets, my nin/dnc/thf use thurandaut boots. My bard idles in Orvail body--and all of these will become starter gear. They're very nearly free pieces to fill in sorely lacking slots (some are pretty good though >.>).

    - There are a lot of delve items and most of them don't pertain to just one or two jobs (ok, Manibohzo hands having snapshot and no haste/acc etc on them do). They're mostly pieces designed to cover many jobs. For whatever reason, SE has long designed the game to have us carrying around older, or really old, pieces for situational uses. No one who mains a twilight job will likely ever drop it. It's likely that noone will ever drop it period, but at least the twilight jobs. There are plenty of pieces RDM can get (since you used that as an example) to boost their Enfeebling magic. A long-time player friend of mine decided to dig out his rdm and was able to clear 500 enfeebling skill.

    - I like the idea of lowman content, as some others do, but no number will make everyone happy. The only fair number is 6, because the game operates around a 6/18 setup. Asking players to find 5 other people to play with is not a big deal.

    - Ochain PLD is not destroying the game. Yes, right now we're in the spotlight, but in time the NM's will become more easily killable or avoidable (perhaps other sources for beads) and you might have a pld to tank the NM's you're killing, or you might not. A war in a DT set has suprising longevity and will pump out much more damage than the PLD.

    I love my Ninja (I love my paladin more), and yeah it's shocking that Ninja got left out in the cold, but Ninja has never been the best at tanking multiple mobs and that's what the game is asking for. Ninja could supertank any NM in there and the scorp would be no threat, but multiple NM's, and it's a problem. There's also the fact that one of ninja's lines of defense, parrying, cannot be done while not engaged. The tricks to parry while supertanking in delve don't work as well, because mobs aren't just left sitting near you.

    I've seen RUN tank. A lot of the people saying RUN can't tank go at it in DD gear. You know what, the WARs in DD gear can't tank either. The PLDs don't do so hot.

    The difference between a PLD with an ochain and a pld without is often about more than just the shield, the shield represents an attitude towards the job--most paladins without either shield are people who also don't care about DT gear, and DT gear is as important to your survivability, and your mage's longevity, as the silver or gold dinner platter on your right arm.

    - GEO is interesting. It needs some buffs, but it's not as bad as the bandwagon makes it out to be. Some of it's buffs/debuffs are unique, or unique in that they stack (geo/indi-para stacking with Paralyze II, whereas say Jubaku and Paralyze don't stack). The design of this expansion is that the next wave of 99 gear will be better than this.. It's something like.

    99 - Karieyh
    99.1 - Skirmish gear.
    99.2 - Naakual gear / Delve gear
    99.3 - Delve boss gear
    99.3 (again) - probably next skirmish if we see more.
    99.4 - More Naakual gear / Delve gear (different instances)
    99.5 - Those boss' gear.

    But along with that, the targets we're attacking we'll be increasing in level, etc. I think this area is where GEO will really shine, geo may become as indispensable as bard. Geo is designed, like bard, so that it's skills are added together. and things like increasing magic accuracy, beyond just weather, and decreasing magic evasion are very useful as resists could potentially become an issue.

    It might not. Dunno.
    (1)
    Last edited by OmnysValefor; 06-07-2013 at 10:58 AM.

  2. #2
    Player sc4500's Avatar
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    Mar 2011
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    All i know i remember back in the day when before COP came out , when the server in bismark had 4.7k to 5.5k 24hrs a day and 7 days a week o the good old days and sometimes have to wait a minute log in, And the worst day was on the cop failure when it went to 500 people to 1k people before launch of aht urhgan. Then that brought to 2k to 3.5k for along time then start to go to like 1.5k to 2k range. . And then when the xbox launch and it went back to 3k to 4k people 24hrs a day to 7 days a week . WOTG i skip first 6 month on that rush, but for most part was 1.8k to 2.9k , but i did tranfer server for some time back then and to hades server was 2.5k to 4k then when all the servers got real bad some alot servers at 500 to 1k people on then they did the merges. now days it 1k-2.3k 24 hrs a day 7 days a week. abby days was 2.5k to 4k with the merge. Alot this information can find from squares old censes reports. , plus for shi and giggles i will just do world search on usa time and japan time about 3 times a week since i was crafting alot and need understand the market better.

    They really should look at merging servers again since game was design to have 3k to 5k on the game all the time.
    (2)
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  3. #3
    Player Lotto's Avatar
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    Mar 2011
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    Character
    Lottto
    World
    Bismarck
    Main Class
    RNG Lv 99
    Imo I think they're waiting to see how things will go with the release of XIV. Some people will quit for it and they'll probably be forced to make a new server merge after that.

    Main problem happens during EU prime time, on Bismarck it's not that rare to see barely 1000 people. If you consider that there are afk mules/bazaars in that count that's really low.
    (0)

  4. #4
    Player sc4500's Avatar
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    Quote Originally Posted by Lotto View Post
    Imo I think they're waiting to see how things will go with the release of XIV. Some people will quit for it and they'll probably be forced to make a new server merge after that.

    Main problem happens during EU prime time, on Bismarck it's not that rare to see barely 1000 people. If you consider that there are afk mules/bazaars in that count that's really low.
    Problem is they should have given advantages of ff11 and had stuff to do in ff11 for ff14. That way you get 2 subscriptions fees, since no matter what, people that have took them years to get there gear.

    There no way they will ever play 14 unless they shut down ff11. If they cancel ff11 then they alienated a huge part of there fanbase also for mmos.

    They need merge the servers now. Not wait till like wtf, both games are dead.

    Give a option in ff11 were if on the pc side at least can talk to a npc and warps to ff14 no login also.
    (0)
    Last edited by sc4500; 06-07-2013 at 10:06 PM.
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  5. #5
    Player
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    Jul 2011
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    Quote Originally Posted by sc4500 View Post
    Problem is they should have given advantages of ff11 and had stuff to do in ff11 for ff14. That way you get 2 subscriptions fees, since no matter what, people that have took them years to get there gear.

    There no way they will ever play 14 unless they shut down ff11. If they cancel ff11 then they alienated a huge part of there fanbase also for mmos.

    They need merge the servers now. Not wait till like wtf, both games are dead.

    Give a option in ff11 were if on the pc side at least can talk to a npc and warps to ff14 no login also.
    Two completely different games with different lore. The only similarities are the races that look a like, but even their backgrounds are different.

    You'd be surprised at how easy it is for some to get into XIV, even with resistance. Back when 1.0 launched, I said to myself many times "no way I'll quit for this" because I had so many years invested in XI it was hard to let go. But let go I did.

    I am ten years older than I was when I first picked up XI...needless to say, I do not have the time I once had to be able to sink hours into participating in XI's content. This is one of the main factors that made XIV more appealing. I didn't have to log in to wait 3 hours for a party/alliance to form to go do the latest voidwatch/delve/salvage/nyzul/whateverishotatm

    There are many I've met in XIV that migrated from XI due to similar circumstances. XI is a huge huge time sink, but many are reluctant to budge because the XI way is all they've known for years. I kept both my subs going for a few months, but eventually I just stopped logging into XI altogether.

    I reactivated about two months ago, and now play as a casual. It is considerably hard to play "catch up" in this game, since, coupled with the time sink and other factors, it has taken me at least a month to even fall into Voidwatch. Adoulin? Haven't even touched it, and I bought it the day it came out. I'm still playing catch up on the gear I missed in my 3 year hiatus.

    I don't think tying these two games together is a good idea, since if one falls, the other will fall with it. Nothing wrong with having subs for both games, if you have the time for both obviously. I also don't think XI will suffer when XIV relaunches. There were similar predictions made back when it first launched, and here we are three years later with about the same number of people more or less lol.

    Server merging, much like F2P, will not fix the game. One thing everyone has to take into consideration is that this game is old..ten years old. It's kinda like asking someone today to try to get into a PS1 game..its a hard sell when there are newer, better things to invest one's time in. Unless someone is there to show you the ropes, its too much to try and get into. Ten years worth of content for an entirely vanilla player is not very enticing no matter how many freebies you throw at him. Hell, even I felt like it was an uphill battle trying to read up and learn all the stuff I missed in just -three- years lol.

    That said, XI still brings in profits, so there is no danger of it shutting down. As long as people are subbing, the game will keep going (EQ is still truckin' along, and its older than XI lol).
    (0)

  6. #6
    Player sc4500's Avatar
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    Quote Originally Posted by Vil View Post
    Two completely different games with different lore. The only similarities are the races that look a like, but even their backgrounds are different.

    You'd be surprised at how easy it is for some to get into XIV, even with resistance. Back when 1.0 launched, I said to myself many times "no way I'll quit for this" because I had so many years invested in XI it was hard to let go. But let go I did.

    I am ten years older than I was when I first picked up XI...needless to say, I do not have the time I once had to be able to sink hours into participating in XI's content. This is one of the main factors that made XIV more appealing. I didn't have to log in to wait 3 hours for a party/alliance to form to go do the latest voidwatch/delve/salvage/nyzul/whateverishotatm

    There are many I've met in XIV that migrated from XI due to similar circumstances. XI is a huge huge time sink, but many are reluctant to budge because the XI way is all they've known for years. I kept both my subs going for a few months, but eventually I just stopped logging into XI altogether.

    I reactivated about two months ago, and now play as a casual. It is considerably hard to play "catch up" in this game, since, coupled with the time sink and other factors, it has taken me at least a month to even fall into Voidwatch. Adoulin? Haven't even touched it, and I bought it the day it came out. I'm still playing catch up on the gear I missed in my 3 year hiatus.

    I don't think tying these two games together is a good idea, since if one falls, the other will fall with it. Nothing wrong with having subs for both games, if you have the time for both obviously. I also don't think XI will suffer when XIV relaunches. There were similar predictions made back when it first launched, and here we are three years later with about the same number of people more or less lol.

    Server merging, much like F2P, will not fix the game. One thing everyone has to take into consideration is that this game is old..ten years old. It's kinda like asking someone today to try to get into a PS1 game..its a hard sell when there are newer, better things to invest one's time in. Unless someone is there to show you the ropes, its too much to try and get into. Ten years worth of content for an entirely vanilla player is not very enticing no matter how many freebies you throw at him. Hell, even I felt like it was an uphill battle trying to read up and learn all the stuff I missed in just -three- years lol.

    That said, XI still brings in profits, so there is no danger of it shutting down. As long as people are subbing, the game will keep going (EQ is still truckin' along, and its older than XI lol).

    Great points you made about the ff14 stuff not working, but you did forget that everquest, finally had to go into a free to play model and there making more money then they ever did and they got just as many servers running as ff11 with 4 times the people.

    This is what FF11 need to look into what everquest did.
    http://massively.joystiq.com/2013/03...on-class-race/

    I would just like to see this game last for another 10 years, why not? sometimes graphics are not the end of all things, gameplay ideas that fail with subscription base models more then anything. Will hurt this mmo more then anything though, and that becomes the down fall of many subscription base mmos games, and this game still looks nice with a high power cpu or on xbox in hd after 11yrs.
    (0)
    Last edited by sc4500; 06-12-2013 at 06:06 PM.
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  7. #7
    I vote no, still against this stuff. I HATE having to fight other players for access to content, makes me have to play like an a-hole too.
    (6)

  8. #8
    Player Babekeke's Avatar
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    Mar 2011
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    I'm not against a server merge if there are servers out there constantly running 1k people online, but Phoenix doesn't need including in these mergers, thank you.

    If you happen to be on a very low populated server, you can always jump to a new one, and eventually there will be so few people left on that server that SE will have to close it down.
    (1)

  9. #9
    Player Calatilla's Avatar
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    Aug 2011
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    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Babekeke View Post
    I'm not against a server merge if there are servers out there constantly running 1k people online, but Phoenix doesn't need including in these mergers, thank you.

    If you happen to be on a very low populated server, you can always jump to a new one, and eventually there will be so few people left on that server that SE will have to close it down.
    This. If there are servers out there with low populations then maybe a merge is indeed in order, but only for those servers. Asura certainly doesn't need another merge.
    (1)

  10. #10
    Player
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    Jun 2013
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    maybe not on phoenix but most servers are below 1k subs online, that's really low, most zones/content are dead empty, voidwatch is forgotten content now, almost nobody does plasm farming atm because a lot of harcore players /ragequited since R/E/M have been over-shadowed, on top of that SE stated that R/E/M will not be as powerful as the new ones.

    The only that do plasm farming are the jps on their prime time. After that... nobody really plays but solo/multi boxers and afk players. The game is designed for 3-5k users per server , ffxi used to have 33 servers if (i'm not mistaken) now there is 17 servers only (most of them are empty) anyone that said ffxi is not dead is on a great denial or does not have any knowledge about how this works

    I have lots of hope for ff14, (tried beta) the game looks nice, feels nice and fresh/polished it will be a big success, can't wait to move on to ff14 again. I like ffxi too but it have so many flaws that can't stand a chance vs others mmos like gw2,wow and other big mmos with a huge amount of subs.

    sorry for my english
    (0)
    Last edited by Cledant; 06-09-2013 at 01:54 AM.

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