Hello!

In regards to the elemental magic adjustments that were implemented on the Test Server last week, we will be continuing our adjustments on -ga spells, -ja spells, -ra spells, ancient magic, and comet during this week's Test Serve update.

Below is an outline of the adjustment content.
  • -ga Spells
    Damage will be adjusted as below.
    * The values given below are before the effects of Magic Attack Bonus have been accounted for.
    *In the chart below, "INT +0" and "INT +100" refer to the differences in INT between the caster and the target.
    -ga Tier 1 INT+0 INT+100
    Before After Before After
    Earth 56 60 123 310
    Water 74 80 146 315
    Wind 96 100 155 320
    Fire 120 120 208 325
    Ice 145 160 241 350
    Lightning 172 200 271 375

    -ga Tier II INT+0 INT+100
    Before After Before After
    Earth 201 250 300 600
    Water 232 280 331 610
    Wind 266 310 365 620
    Fire 312 340 411 630
    Ice 350 370 450 640
    Lightning 392 400 541 650

    -ga Tier III INT+0 INT+100
    Before After Before After
    Earth 434 500 525 950
    Water 480 540 630 970
    Wind 527 580 676 990
    Fire 589 620 738 1015
    Ice 642 660 791 1035
    Lightning 697 700 846 1055
     
    The MP cost, casting times, and recast times of -ga spells will be adjusted as shown below.
    -ga Tier I MP Cost Casting Time Recast Time
    Before After Before After Before After
    Earth 37 24 2.5 2 11 5
    Water 47 34 2.75 2 12.25 5
    Wind 57 45 3 2 13.5 5
    Fire 71 57 3.5 2 15.25 5
    Ice 82 80 3.75 2 16.5 5
    Lightning 95 105 4 2 17.75 5

    -ga Tier II MP Cost Casting Time Recast Time
    Before After Before After Before After
    Earth 109 93 4.25 4 19 10
    Water 123 112 4.5 4 20.25 10
    Wind 138 131 5 4 21.75 10
    Fire 158 153 5.25 4 23.25 10
    Ice 175 175 5.5 4 24.5 10
    Lightning 193 200 6 4 26 10

    -ga Tier III MP Cost Casting Time Recast Time
    Before After Before After Before After
    Earth 211 175 6.25 7 27.25 25
    Water 231 202 6.5 7 28.5 25
    Wind 252 232 6.75 7 29.75 25
    Fire 277 263 7.25 7 31.5 25
    Ice 299 297 7.5 7 32.75 25
    Lightning 322 332 7.75 7 34 25
 
  • -ja Spells
    Damage will be adjusted as below.
    * The values given below are before the effects of Magic Attack Bonus have been accounted for.
    *In the chart below, "INT +0" and "INT +100" refer to the differences in INT between the caster and the target.
    -ja Spells INT+0 INT+100
    Before After Before After
    Earth 719 750 947 1300
    Water 782 800 1010 1317
    Wind 844 850 1076 1335
    Fire 902 900 1130 1352
    Ice 953 950 1181 1370
    Lightning 1005 1000 1233 1387
     
    The MP cost, casting times, and recast times of -ja spells will be adjusted as shown below.
    -ja Spells MP Cost Casting Time Recast Time
    Before After Before After Before After
    Earth 299 298 7 7 45 45
    Water 322 318 7.25 7 46.25 45
    Wind 344 338 7.5 7 47.5 45
    Fire 364 358 7.75 7 48.75 45
    Ice 380 378 8 7 50 45
    Lightning 396 398 8.25 7 51.25 45
 
  • -ra Spells
    Damage will be adjusted as below.
    * The values given below are before the effects of Magic Attack Bonus have been accounted for.
    *In the chart below, "INT +0" and "INT +100" refer to the differences in INT between the caster and the target.
    -ra Tier I INT+0 INT+100
    Before After Before After
    Earth 128 150 217 400
    Water 153 180 250 415
    Wind 179 210 279 430
    Fire 216 240 316 445
    Ice 247 270 347 460
    Lightning 282 300 382 475

    -ra Tier II INT+0 INT+100
    Before After Before After
    Earth 317 350 417 700
    Water 356 390 456 720
    Wind 396 430 496 740
    Fire 450 470 600 760
    Ice 496 510 646 780
    Lightning 544 550 694 800
     
    The MP cost, casting times, and recast times of -ra spells will be adjusted as shown below.
    -ra Tier I MP Cost Casting Time Recast Time
    Before After Before After Before After
    Earth 73 57 3.25 1.5 15 5
    Water 85 68 3.5 1.5 16.5 5
    Wind 97 80 4 1.5 18 5
    Fire 115 97 4.25 1.5 19.5 5
    Ice 129 111 4.5 1.5 21 5
    Lightning 144 126 5 1.5 22.5 5

    -ra Tier II MP Cost Casting Time Recast Time
    Before After Before After Before After
    Earth 160 150 5.25 3 23 15
    Water 177 169 5.5 3 24.5 15
    Wind 195 188 6 3 26 15
    Fire 218 213 6.25 3 27.5 15
    Ice 237 235 6.5 3 29 15
    Lightning 258 258 7 3 30.5 15
 
  • Ancient Magic Spells
    Along with the reduction of enmity that is generated, these spells will be changed to a fixed type of enmity generation*.
    The MP cost, casting times, and recast times of ancient magic spells will be adjusted as shown below.

    *A set value is added to time-volatile enmity and damage-volatile enmity when an action is successful. This is applies to enhancements and enfeebles that generally do not have numerical results. 

    Please refer to this post to read the explanation of the enmity system.

    Ancient Magic I MP Cost Casting Time Recast Time
    Before After Before After Before After
    Earth 337 315 18.25 12 42.75 60
    Water 368 315 18.75 12 43.75 60
    Wind 322 315 18 12 42.25 60
    Fire 383 315 19 12 44.5 60
    Ice 307 315 17.75 12 41.5 60
    Lightning 352 315 18.5 12 43.25 60

    Ancient Magic II MP Cost Casting Time Recast Time
    Before After Before After Before After
    Earth 287 280 10 10 90 60
    Water 287 280 10 10 90 60
    Wind 287 280 10 10 90 60
    Fire 287 280 10 10 90 60
    Ice 287 280 10 10 90 60
    Lightning 287 280 10 10 90 60
 
  • Comet
    Damage will be adjusted as below.
    * The values given below are before the effects of Magic Attack Bonus have been accounted for.
    *In the chart below, "INT +0" and "INT +100" refer to the differences in INT between the caster and the target.
      INT+0 INT+100
    Before After Before After
    Comet 964 1000 1193 1387
     
    The MP cost, casting time, and recast time of Comet will be adjusted.
      MP Cost Casting Time Recast Time
    Before After Before After Before After
    Comet 367 350 11 10 60 45