
Originally Posted by
Motenten
Yes, however I'm also accounting for Conserve MP. For blm it starts at 28%, plus whatever was in the gear set I used (which was 8%).
Uratino already pointed out the error here. For T5s, the only spell with any increase in MP cost is Thunder V, which goes up just 12 points.
I would say the main problem is insisting that you be able to manage these fights solo on mobs that you can't sleep/break/bind/gravity. If the mob can kill you in 2-3 hits, that means it's doing 400+ damage per hit. There is no DD of any sort that can survive that and kill the mob solo without Utsusemi (unless you can kill it with a single skillchain as sam using Seigan/Third Eye), and even then the only jobs I would bank on being able to survive it would be rdm/nin or nin/dnc (and possibly dnc/nin).
In the case of rdm/nin, these changes help them since it's all about MP efficiency, and being able to outlast the mob.
Note that I do agree that more adjustments are needed for nuking DDs; I just think the arguments you're making are problematic, and don't really serve to illustrate the real issues.