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  1. #29
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    Join Date
    May 2013
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    Quote Originally Posted by Motenten View Post
    Yes, however I'm also accounting for Conserve MP. For blm it starts at 28%, plus whatever was in the gear set I used (which was 8%).



    Uratino already pointed out the error here. For T5s, the only spell with any increase in MP cost is Thunder V, which goes up just 12 points.



    I would say the main problem is insisting that you be able to manage these fights solo on mobs that you can't sleep/break/bind/gravity. If the mob can kill you in 2-3 hits, that means it's doing 400+ damage per hit. There is no DD of any sort that can survive that and kill the mob solo without Utsusemi (unless you can kill it with a single skillchain as sam using Seigan/Third Eye), and even then the only jobs I would bank on being able to survive it would be rdm/nin or nin/dnc (and possibly dnc/nin).

    In the case of rdm/nin, these changes help them since it's all about MP efficiency, and being able to outlast the mob.

    Note that I do agree that more adjustments are needed for nuking DDs; I just think the arguments you're making are problematic, and don't really serve to illustrate the real issues.
    Gear options are not the same when it comes to comparing with Mages and DD. Raising the cost of Thunder and Ice, Of course people are going to use these spells often as we have raised our merit points into these elements.

    Thunder V
    Thunder IV Ice IV


    Both these spells are being increased in MP, however there are other spells that have been increased in points too.

    Ever since Adoulin was released, Soloing is not impossible, but difficult being that MP pool limits us. Also a lot of my points in earlier post are about the difference between DD VS BLM.

    You guys already give us limitations with cast/recast/mp pool/mp cost/mp recovery time VS DD who only has 100% TP to focus on and compared to our Refresh VS their Regain. The difference is, we have to wait 100+200 MP for 1 spell, they have to wait 100% for TP.

    Mages have a hard time as it is for survival, and waiting for so long to recover MP without depending on other jobs to help us is problematic. As someone said earlier they would like to play the job without having to carry elixers.

    My original complaint is about MP issue and playing in higher areas as a level 99 job solo. Could u please tell me what the real issue is then if mine does not serve to illustrate the real issues here?

    I do admit that I see difference in MP cost through cycling different tier spells. And you guys are doing a great job by giving us some attention to begin with.

    When I first saw the mp cost changed for Ice & Thunder 4 my reaction turned into concern being that I play RDM/NIN. The 2 spells Ice & Thunder I use often being that I did max out all merits into these 2 elements.

    It seems what you have raised into these 2 spells are being made up for with the other elements in cost.
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    Last edited by Daemon; 06-21-2013 at 03:21 AM.