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  1. #1
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    May 2013
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    Quote Originally Posted by Motenten View Post
    Using my spreadsheet, a blm with top-end gear could cycle through all the T5 spells (to avoid recast, so as to maximize DPS) for about 700 DPS over the course of 30 seconds (assuming no resists, since I don't have that calculated in yet). That would consume about 1200 MP, or roughly their entire MP pool.
    Hey Thanks for the taking the time to reply, Sorry i will go over the info again much more thoroughly and reply according to each section later when i have time however. Just observing this one section:

    Are you basing all of your facts with the new adjustment and mp cost? Because:

    Thunder V is 306MP
    Ice V is 272 MP
    Fire V is 240MP
    Wind V is 210 MP
    Water is 182 MP
    Earth V is 156 MP

    Added to a total 1,366 MP if you cycle through all Tier V spells. When you are tight on MP 166 is a lot compared to the 1,200 estimate you gave.

    Where as before the adjustment (which is how we have it now) cost of these spells are:

    Thunder 171
    Ice V 164
    Fire V 157
    Wind V 150
    Water V 144
    Earth V 138

    Total of MP right now before the new adjustment would be 926 MP.

    Thats a 442 MP difference... of how much we will be using after the new update.

    To me that only means casting less T5 spells for the sake of MP or sitting more often just so we can enjoy casting these spells we paid for. Personally I paid 8 mil for Thunder V...

    My concern is MP cost after the new update...

    By extending the fight from 1 minute to 10 minutes and cycling through tier 1-3 spells could accomplish the goal of similar damage(or more) compared to the damage you have delt during the minute time span of casting higher T4&5 spells yes. But do we have time to fight monsters way above our level solo in areas such as Adoulin? Especially when spells such as Sleep / Bind can build resistance making it quite difficult to take your time fighting a monster for the sake of conserving MP?

    This example is not meant to be a real calculation, only an example of the fact that I understand extending the fight can help you conserve mp using lower tier spells by dealing small increments of damage over time. But this only works well in areas where mobs pose no risk in killing you easily with 2-3 hits.
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    Last edited by Daemon; 06-20-2013 at 09:35 PM.

  2. #2
    Player Uratino's Avatar
    Join Date
    Apr 2012
    Posts
    1
    Character
    Uratino
    World
    Shiva
    Main Class
    PUP Lv 99
    Quote Originally Posted by Daemon View Post
    Hey Thanks for the taking the time to reply, Sorry i will go over the info again much more thoroughly and reply according to each section later when i have time however. Just observing this one section:

    Are you basing all of your facts with the new adjustment and mp cost? Because:

    Thunder V is 306MP
    Ice V is 272 MP
    Fire V is 240MP
    Wind V is 210 MP
    Water is 182 MP
    Earth V is 156 MP

    Added to a total 1,366 MP if you cycle through all Tier V spells. When you are tight on MP 166 is a lot compared to the 1,200 estimate you gave.

    Where as before the adjustment (which is how we have it now) cost of these spells are:

    Thunder 171
    Ice V 164
    Fire V 157
    Wind V 150
    Water V 144
    Earth V 138

    Total of MP right now before the new adjustment would be 926 MP.

    Thats a 442 MP difference... of how much we will be using after the new update.

    To me that only means casting less T5 spells for the sake of MP or sitting more often just so we can enjoy casting these spells we paid for. Personally I paid 8 mil for Thunder V...

    My concern is MP cost after the new update...

    By extending the fight from 1 minute to 10 minutes and cycling through tier 1-3 spells could accomplish the goal of similar damage(or more) compared to the damage you have delt during the minute time span of casting higher T4&5 spells yes. But do we have time to fight monsters way above our level solo in areas such as Adoulin? Especially when spells such as Sleep / Bind can build resistance making it quite difficult to take your time fighting a monster for the sake of conserving MP?

    This example is not meant to be a real calculation, only an example of the fact that I understand extending the fight can help you conserve mp using lower tier spells by dealing small increments of damage over time. But this only works well in areas where mobs pose no risk in killing you easily with 2-3 hits.
    Just pointing this out, but you accidentally used the Tier IV MP amounts for the 'pre-update' Tier V.

    So, the pre-adjustment totals for Tier V are thus:

    Thunder V 294
    Ice V 282
    Fire V 270
    Wind V 255
    Water V 239
    Earth V 222

    Total MP cost 1562

    Difference in Pre-Adjustment vs Post-Adjustment is 196 with Post-Adjustment having the lower total cost.
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  3. #3
    Player
    Join Date
    May 2013
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    Quote Originally Posted by Uratino View Post
    Just pointing this out, but you accidentally used the Tier IV MP amounts for the 'pre-update' Tier V.

    So, the pre-adjustment totals for Tier V are thus:

    Thunder V 294
    Ice V 282
    Fire V 270
    Wind V 255
    Water V 239
    Earth V 222

    Total MP cost 1562

    Difference in Pre-Adjustment vs Post-Adjustment is 196 with Post-Adjustment having the lower total cost.
    Apologies, I did make a mistake and thanks for pointing this out. This update will Lower the over cost on some of the Tier V and IV spells although with the sacrifice of raising Thunder and Ice spells. which is the reason why i made my first post comparing the 2 spells.
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    Last edited by Daemon; 06-21-2013 at 01:52 AM.

  4. #4
    Player Chimerawizard's Avatar
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    148
    Quote Originally Posted by Motenten View Post
    However it does put an upper cap on your long-term DPS of about 300. Respectable, but not amazing.
    You mentioned
    For melee, you generally have 4 tiers of damage output (this is using standard Delve weapons, and in the ideal environment, not counting time between mobs): 250 DPS when unbuffed, 350 DPS when buffed and supported by a mage, 600 DPS when supported by brd+mage, and 900 DPS when supported by multiple brds (or Daur brd), cor and mage.
    (I can't imagine even with the mob enfeebled with -INT & -MdB + INT from BRD, INT from WHM & COR rolls a BLM coming close)

    If true & knowing you it is: before this is implemented, they need to do another update and round of testing to elemental magic.

    Either make buffs more potent to compensate for the difference, or change the formula again so a well geared mage with food and buffs reaches similar results with support.
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