Hey Thanks for the taking the time to reply, Sorry i will go over the info again much more thoroughly and reply according to each section later when i have time however. Just observing this one section:
Are you basing all of your facts with the new adjustment and mp cost? Because:
Thunder V is 306MP
Ice V is 272 MP
Fire V is 240MP
Wind V is 210 MP
Water is 182 MP
Earth V is 156 MP
Added to a total 1,366 MP if you cycle through all Tier V spells. When you are tight on MP 166 is a lot compared to the 1,200 estimate you gave.
Where as before the adjustment (which is how we have it now) cost of these spells are:
Thunder 171
Ice V 164
Fire V 157
Wind V 150
Water V 144
Earth V 138
Total of MP right now before the new adjustment would be 926 MP.
Thats a 442 MP difference... of how much we will be using after the new update.
To me that only means casting less T5 spells for the sake of MP or sitting more often just so we can enjoy casting these spells we paid for. Personally I paid 8 mil for Thunder V...
My concern is MP cost after the new update...
By extending the fight from 1 minute to 10 minutes and cycling through tier 1-3 spells could accomplish the goal of similar damage(or more) compared to the damage you have delt during the minute time span of casting higher T4&5 spells yes. But do we have time to fight monsters way above our level solo in areas such as Adoulin? Especially when spells such as Sleep / Bind can build resistance making it quite difficult to take your time fighting a monster for the sake of conserving MP?
This example is not meant to be a real calculation, only an example of the fact that I understand extending the fight can help you conserve mp using lower tier spells by dealing small increments of damage over time. But this only works well in areas where mobs pose no risk in killing you easily with 2-3 hits.


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