Also please take in consideration that BLM and Nuking jobs do in fact have competition with DD jobs.
THIS IS AT END GAME POINT OF VIEW
The reason Nukers were needed back in the day before Abyssea was for Magic Burst, or because they could deal a massive amount of damage instantly to a monster enough to make a difference and wanted for in parties compared to DD jobs that didnt have the gear/ abilities like self skillchain, as we have today (Note: DDs are always favored by mages to be out protection, our shield). To be included and not forgotten, SE gave Blackmage the ability to proc in Abyssea/VW.
And because back then DD jobs did not have the best gears/ REM/ Abilites as we have now, People did in fact have patience to wait on BLM to recover MP because everyone knew that the job could deal massive amounts of dmg VS DD plus it was a slower environment. Yet today we are living in a way faster environment than before, Events dont have time to wait on BLM to recover MP.
Times have changed and today this is the hardcore truth....
Why on earth would any party want to hire a Nuker when you can get a DD who can deal the same damage (if not more thanks to delve) VS 1 spell in 1 weapon skill especially jobs that can self skillchain, spam WS, no downtime, outdamage nukers over time, and has a much higher ability to survive being that DD job have higher HP, Higher Defense, better capability to own higher Defense gear/ -pdt gear?
TP is the DDs version of MP Pool, except they have several gears and support buffs, subjobs (SAM) to make TP regain faster with no limitations. They do not have to rest to raise it, does not need to spend it on every functional aspect of the job that limits them or Forces them to make wise making decisions to stay fluent, only needing it to dedicate toward Weapon skills unless you are playing Dancer. Regardless of any level WS, TP cost to use any and all Weaponskills can still be used at 100% TP where as BLM spells vary in MP cost on every level.
Which is better? Asking for a job who has EMP/Merit or a mage who has magian trial? Sadly asking for a mage if they own REM/Merit doesnt make any difference why? Merit weapon skill Realmreazer and Shattersoul? Wait thats DD WS, Mages are not DD. Hvelgamir For BLM? Wait that only recover MP and aftermath for occ dmg? So that does nothing to contribute in dmg factor. Sure BLM can gain MP with Hvelgamir, but then TP is the issue... Do you see my points here?
Mage REM doesnt give people enough reason, motivation, drive to go out and make these because either magian trial staffs are easier and give a reasonable cause to make due without or because some of the stats are just not good enough to want to put the effort in obtaining something we can already make due without, also why waste time on this if there is no wow factor? Some of these trials are beyond ridiculous... Mythic?
Shattersoul Magic Defense reduction / Omniscience Magic attack reduction? Vidohunir Lower Magic Defence? Same as Shattersoul ..Failed and became unpopular that GEOMANCER was given these as spells. (Reason? Lack of Merit points to waste on getting Shattersoul? Because you actually have to DD to use it? Omniscience? Because you actually need to DD and gain TP to use it which doesnt even last long?
Whitemages have to heal all party members anyways so there can be no arguement that nukers can be self sufficient from having cure. Especially when DD have the same abilty to sub a support job for cure as BLM can.
At end game, Nukers should be able to recover MP much faster than wasting several slots on refresh gear, Cast more than 5 spells, and not have to sit every 3 minutes to recover MP.
As I pointed out before its just sad being a level 99 mage and depleting your entire mp pool on 1 monster in Adoulin.
Nukers have less Defense, Less HP, Less ability to survive. And All high level Spells consume too much MP, takes too long to cast and require alot of waiting. Manawall? At the sacrifice of our entire MP pool to tank dmg for how long?
This is the biggest turn off toward nukers, If it has no purpose in areas where its not forcibly needed, then people do compare facts such as:
(And yes this is DD VS Nuker analysis)
1. How much damage over time can the job contribute to the alliance?
2. How well can the job survive?
3. Does this job serve a purpose to what we are accomplishing vs other jobs?
4. Does the job require us to wait on them especially in zones where we are limited in time? (Time is a very important factor)
5. How fast is the job compared to others? Mages have spellcasting time/recast/MP pool VS DD who wear TP/Haste gear.
This is just a basic list of things but Feel free to add to what i say or debate on what I have written. But today most parties are set to favor DD over Nukers because of the things ive listed above.
Look at the history of all FINAL FANTASY games before the MMORPG era? Why did we love Blackmage? Because it was more powerful than all other jobs with awesome spells without such hardcore limitations and use.
Reasonable solution?
1. Higher level spells should be able to deal massive amounts of damage without consuming a good chunk of our MP pool.
2.We should be able to be more powerful than DD instantly way above DD's Weaponskill since strategy is the key to Nuking due to Enmity. And because DD have the ability to Damage better over time. (Example: Meteor Cost 418 MP and barely does what 3K damage if you solo cast?)
3. MP,Emnity,Recast,Cast Time already limits us on time factor which is why strategy is important for the safety of the party and is more than enough reason to give us more power,lower the amount of enmity higher level spells give toward enemies so we can cast more than 1 spells without getting face buried into the ground, less limitation, better MP or the ability to cast more than 5 Spells before depleting our entire MP Pool.
Why?
Because at level 99 we are through with the EXP leveling phase and deserve to enjoy the spells we have paid for especially if we invested millions and millions of gil for just 1 spell, paid our dues, maxed our skills and worked hard to earn the high end gears that improve our damage. Making adjustments to lower level tiers for less MP and higher damage is not making proper adjustments or fixes for level 99. These small adjustments may help us cast more low level spells on lower level content to help us do more, solo better and get things done quicker but this really doesnt contribute much to us playing higher level content where we need to kill fast due to survival issues.
Even with the power of atmas, Cruor buffs, in Abyssea BLM STILL depletes MP too fast. Yet the refresh rate from MM Atma gives us a reasonable amount of time to recover our MP pool that allow us more freedom and comfort to do more things. Why can't we have this freedom beyond Abyssea? If it was really THAT overpowered it wouldn't have existed to begin with. Yet Adoulin/Delve content is either similar level or higher than Abbysea. Level 99 should not have such hardcore limitations as if we were back at the level 75 era.
Sadly this update will only give more people reason to favor Scholar.

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