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  1. #1
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    Mar 2011
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    Quote Originally Posted by Kristal View Post
    Those are damage over time spells, and Kaustra isn't even elemental magic. This thread is about nukes, so while Meteor is relevant, helixes and Kaustra are not. Might as well ask about RDM merit tier 2 changes then.
    I am assuming you do not know much about Helix spells or Kaustra.

    Yes, they are DoT spells, but their original damage is what effects the damage that is delt over time. For instance if you use a Helix on a mob for 150 damage, it will do 150 damage every time the DoT hurts the mob. Kaustra is similar and yet different, it goes by roughly 1/3rd of the original damage every tick. Also, while Kaustra is in fact a Dark Magic spell, Helix spells are actually elemental spells, all of them have elements attached, and thus, at very least Helix spells should be included in this adjustment. The fact they are damage over time should not change the fact they need adjusted as well, because that exact damage is effected by the original damage, so without them being improved, these spells will fall into the pile of worthless spells just like Meteor and such.
    (5)

  2. #2
    Player Kristal's Avatar
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    May 2011
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I am assuming you do not know much about Helix spells or Kaustra.

    Yes, they are DoT spells, but their original damage is what effects the damage that is delt over time. For instance if you use a Helix on a mob for 150 damage, it will do 150 damage every time the DoT hurts the mob. Kaustra is similar and yet different, it goes by roughly 1/3rd of the original damage every tick. Also, while Kaustra is in fact a Dark Magic spell, Helix spells are actually elemental spells, all of them have elements attached, and thus, at very least Helix spells should be included in this adjustment. The fact they are damage over time should not change the fact they need adjusted as well, because that exact damage is effected by the original damage, so without them being improved, these spells will fall into the pile of worthless spells just like Meteor and such.
    I'm aware of the mechanics of these spells, and while I'm sure they could use some dev love, they are not the focus of this particular update. Just like cure spells and enfeebling magic got their own updates, dot spells will (probably) get their own little attention span by the devs.

    As for making Meteor usefull, there's a very simple solution for that. Give the spell to BLM automatons, and limit it's casting to Overdrive (perhaps as an automatic reaction to a party BLM casting the spell, so they can't use it without a BLM present).
    (0)
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  3. #3
    Player Annalise's Avatar
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    Mar 2011
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    Annalise
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    Bismarck
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    WHM Lv 99
    Quote Originally Posted by Kristal View Post
    I'm aware of the mechanics of these spells, and while I'm sure they could use some dev love, they are not the focus of this particular update. Just like cure spells and enfeebling magic got their own updates, dot spells will (probably) get their own little attention span by the devs.

    As for making Meteor usefull, there's a very simple solution for that. Give the spell to BLM automatons, and limit it's casting to Overdrive (perhaps as an automatic reaction to a party BLM casting the spell, so they can't use it without a BLM present).
    Even though they are damage over time spells, this is "Elemental Magic Adjustments". Helix spells are Elemental Magic. Yes, they work different, but they are still applicable.
    (2)