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  1. #11
    Player Chimerawizard's Avatar
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    Apr 2011
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    Quote Originally Posted by Daemon View Post
    stuff
    You hit the nail on the head. While a Nuking DD can deal a lot of DMG in a single instant, it's still only about the same as a fully buffed DD can do on a single WS. They don't have any concerns with recast, MP, & have the HP/def to take a hit when they pull hate. Also, between WS's they get to dmg the mob with constant melee swings making them able to deal even MORE dmg. Forget not that WAR/MNK/DRK/SAM/RNG are the competition for DD spots in a party. They also win every time in dmg, & almost every time at survivability.

    Meteor is an expensive and weak spell. A typical delve boss has 1m+ HP. meteor can do ~50k. how long would it take two parties of BLM's + tank party to kill one of those? (BLM parties cycle meteor every 5 minutes to avoid the resistance) There is just no place to use meteor in the game.

    Dear SE:
    I have for you a new formula for Meteor that will make it worth more than just collecting dust in the spell list.
    DMG=['final caster mythic bonus?']x['total elemental magic skill'/100]x[total INT/100]^(final caster's MAB)
    notice MAB is only taken from the final caster & it is not multiplied with other terms, instead it takes the other terms and brings it to a power of INT.
    Devil's advocate, 6BLMs w/ lots of INT & final caster w/ mythic.
    DMG=1.1x[4.2x6]x[2.00x6]^[3.5]
    DMG=27.72x5986
    DMG=165,930

    That looks like real meteor dmg combining 6 BLMs (I think there's a 99,999 dmg cap, so 99,999 would be the actual ending dmg).

    I actually think that is how MAB should work in all spells anyway. There are dimishing returns from increased INT & MAB on all spells. If a term were made to take another term to a power, nuke DD's might be capable of competing with physical DD's for a spot. Haste gives an increasing return the more that is stacked. Mages don't benefit from that haste since it just means we run out of MP that much quicker.

    On another note, It's time Modus Veritas got un-nerf'd. Even with 10 SCH's, with 5/5 MV merits, using it on a single helix it'll have 1 tick before it wears, the dmg from which would be 1024x normal dmg, so ~350k on a good day, oh wait, there's a 99,999 dmg cap. so dmg would only be 99,999. 10 alliance spots for 99,999dmg? DD's still outrank the alliance of sch's thanks to the recast on MV. (6x SCH is only 64x normal DMG & 1.95 ticks) making Meteor a stronger nuke if adjusted the way mentioned above.

    Forgot to mention:
    FOR THE LOVE OF GOD, please give some feedback on "How would you like certain items to be changed?"
    You made the thread after all.
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    Last edited by Chimerawizard; 06-18-2013 at 02:11 PM.