Results 1 to 10 of 70

Dev. Posts

Hybrid View

  1. #1
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I hope they add Impact to adjustments, just for the sake of MP cost primarily. I could care less if it dealt more damage because like Kincard stated, it's damage isn't the primary function anyway. However I'd like to personally see it a more common and viable option for use. Versus now where it's barely used because of MP cost (especially now being outside of abyssea and voidwatch temps) and more important things having priority for stratagem charges if you're even SCH or /SCH.
    (0)

  2. #2
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Rwolf View Post
    I hope they add Impact to adjustments, just for the sake of MP cost primarily. I could care less if it dealt more damage because like Kincard stated, it's damage isn't the primary function anyway. However I'd like to personally see it a more common and viable option for use. Versus now where it's barely used because of MP cost (especially now being outside of abyssea and voidwatch temps) and more important things having priority for stratagem charges if you're even SCH or /SCH.
    Manawell for this^^.
    (0)

  3. #3
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Babekeke View Post
    Manawell for this^^.
    Thanks. I forgot about Manawell in my prior post. However, the statement stays the same. The MP cost is so high that you need a MP reducing ability for it to be viable in any decently challenging event because of necessary MP conservation. With conserving MP, any MP reducing abilities are prioritized to more vital to your role responsibilities.

    If a spell's MP cost relies almost entirely on being reduced to be viable in battle, it is broken in my opinion. Instead of it being a tool for strategy, it is a strategy to use the tool. The stat reduction and damage dealt doesn't justify that high of an MP cost, especially after this update. However I think the MP should still be somewhat high given the damage + stat reduction.

    Comet is getting an adjustment and it's the closest spell to Impact right now in base damage.

    Comet (new adjustment)
    INT+0 Base Damage: 1000
    MP Cost: 350
    Casting Time: 10 seconds
    Recast Time: 45 seconds

    Impact
    INT+0 Base Damage: 969 (from testing done by others, sounds about right)
    MP Cost: 666
    Casting Time: 14 seconds
    Recast Time: 120 seconds

    316mp difference (666mp -350mp Comet) for a -20% attribute reduction. In my opinion, I'd rather have them just lower the damage so I can use the attribute down more frequently versus balancing it above 400 mp to justify damage dealt.
    (2)