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  1. #14
    Player Chimerawizard's Avatar
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    Apr 2011
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    Quote Originally Posted by Daemon View Post
    stuff
    I agree 100%.

    It's no small issue. Community reps, please make this known to the dev team.
    I really think the formula determining magic DMG is wrong.

    This is a fantasy game; I have read many a fantasy book. What happens if a novice magician were to try to attack his master with a spell?
    The master dispels the incomming spell like an annoying gnat.
    What happens when a master does the prep work and goes all out?
    A dragon is brought to its knees.

    How would that convert into a dmg equation? It's gotta have some stat between the caster and the target play a huge impact on DMG. dSTAT < 0 = pesky gnat. dSTAT = lots = dragon pwnage.

    Intelligence seems like a good thing to compare for this result.
    things like
    x*dINT/[x+dINT] (large x value); x^dINT (low x value); dINT^x (low x value)
    All have potential to make the above dSTAT functions true.

    This will give people reason to think about mage DMG.

    As far as I know, BLM has been useless since the release of abyssea for everything other than proc/stun ****.
    (1)
    Last edited by Chimerawizard; 06-20-2013 at 05:29 AM.