
Originally Posted by
Motenten
A rather aggressive run-on sentence, there.
PDT for Blm: Earth Staff, Twilight Torque, Goliard Trews, 2x Dark Rings, Umbra Cape, Plumb Boots: 51% PDT, capped at 50%, same as the best any other DD can get. Plus the advantage that you can use your max PDT set in between casts, while it's impractical for melee to use max PDT sets only in between melee swings.
Yes I know all jobs can cap PDT at 50%. Even some gear options such as Lefay Brias, or pants quested from A shantotto can aug 4% -pdt. There is a difference between the amount of DEF Melee and gear provides and the amount of HP a job has.
With the sacrifice of fastcast, MAB gear, only time to use -pdt set is when you are being targeted. So it is also impractical for mages to wear these in between casting.
Then perhaps you'd consider readjusting your merits to account for the new options. Seidr plus Earth Potency merits would give about 2.5 times the MP efficiency as Thunder spells (3x if it's vs Thunder using Bokwus rank 15), not even counting the extreme examples of first tier Stone or Stonega.
So this is the best advice? Re-adjust merits?
The only way to get the truly ridiculous potential damage output for melees is with the help of others -- whm, brd, cor, geo, drg, smn, sch, etc. To see what potential any nuking job can reach, it must be considered within the framework of help from others. Solo play for -any- job is a mix of compromises and applying some niche trick the job has. If your niche trick doesn't work (eg: Utsusemi vs Iron Giants), then soloing a difficult target won't be practical.
Very little about this game is balanced around solo play. At best, certain limitations are put in place to keep solo play from becoming too dominant. Your complaints are presented as if they were universal issues, but are only argued from the viewpoint of a soloist. Yes, soloing a lot of the new mobs is difficult. Have you tried soloing any of those mobs as a melee? It's not very easy there, either.
But why does it have to like this? I can understand preventing us from soloing Bosses, but regular monsters?
I don't know about other Melee jobs because most of the ones I play are mage however I have solod well on beastmaster in adoulin.
You also seem overly-focused on Thunder-class nukes. I have Thunder V beating Stone V in damage by a mere 4.5%, whereas it costs twice as much MP. You use Thunder spells if you have MP to burn, if you need only the absolute most powerful nuke available, or if you need to nuke a specific weakness. You don't use it for long-term, total damage output.
This is in direct conflict with years of use, where Thunder spells were ~40% more powerful than the Stone line while costing only ~30% more MP, and it's not surprising that many people won't "get it" after the update. You need to completely revamp your approach before you can really assess where the real weaknesses of the new system may be.