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  1. #91
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    The AF (including +1 because the +1 rarely does anything anyway aside from add a couple base stats) that is still relevant is few and far in-between. Besides, if anything making the gear level 99 gives it a better chance of still being relevant at 99. The relevant AF to this day are Jigs, Dark Arts, and uh...Magus Jubbah +1 I guess? You're not technically wrong or anything, but I don't see the point of spending more development time so they can create 3 pieces of gear that look like this and two pieces of gear you'll macro into your lunges and swordplay.
    (0)

  2. #92
    Player Jamesy's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    69
    Character
    Jamesy
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    kincard its honestly laziness i could design the gear sets in a day on my laptop its pure SE being lazy i still use all my af for almost every job minus a few pieces as well as relic maybe 2 pieces out of each set i dont use sure they are in macros but they are still useful.

    a key example would be melee hose +2 with enhancment for hundred fists it increases durration from 45 seconds to 60 your saying that has no relevance?

    or monster jackcoat +2
    Augments "Reward" III

    Removes Paralyze, Poison, Blind, Slow, Weight, and Silence from pet.

    my problem is they are slacking on content you can obtain relic for blu and pup in dynamis why should these 2 new jobs be SOA only?

    there isnt a supporting argument from square enix that makes sense other then they are being lazy. because as i said your geo or run doesnt start at level 99 why should their gear?

    makes 0 sense
    (0)

  3. #93
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    I, for one, think they should just add AF, Relic, and Empyrean in one fell swoop. I guess others don't agree because it would be largely useless or situational at this point. But it would be nice to know if they still care about some internal consistency at this point. Or are they just going to make the game up as they go along instead of having any real plan to make it seem like a fully realized game again?
    (0)
    "NeED★RdM? PLeaSe sENd★teLL!"

  4. #94
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Jamesy View Post
    kincard its honestly laziness i could design the gear sets in a day on my laptop its pure SE being lazy
    Quote Originally Posted by Ketaru View Post
    I, for one, think they should just add AF, Relic, and Empyrean in one fell swoop.
    Agreed, but there's a lot of posters around here like myself that are jaded and don't think wishing really hard will suddenly make SE stop making content at the speed of one line of dialogue a week.

    i still use all my af for almost every job minus a few pieces as well as relic maybe 2 pieces out of each set i dont use sure they are in macros but they are still useful.

    a key example would be melee hose +2 with enhancment for hundred fists it increases durration from 45 seconds to 60 your saying that has no relevance?
    Shifting the goal posts. Why are you suddenly talking about relic +2 pieces in a discussion about NQ AF pieces?

    I use almost no AF piece anymore I'm sure some people would argue there's no reason to waste an inventory slot over it at all.

    I use Rogue's Poulaines for Flee (useful)
    I use Ninja Hatsuburi for Enfeebles (meh)
    I use Magus Jubbah +1 for Blue Magic (good)
    I use 4 pieces of Temple for their JA boosts but none of them are required in the least.

    Across my 10 99 jobs I use a grand total of 7 AF pieces and five of those are completely dispensable.
    (0)
    Last edited by Kincard; 06-11-2013 at 08:11 AM.

  5. #95
    Quote Originally Posted by Annalise View Post
    That's 740k or less on your server. While I don't know what your playtime is, you can likely farm 740k much faster than you can farm 37 flame geodes. I would hope you could make 740k quicker than in four weeks. That's something you should likely consider.
    wish I could, my playtime is about 2.5 hours daily, with Monday and Friday being Dynamis (and I'm making a Gjallerhorn so I can't sell the $) Tues, wed and sunday being Salvage or Nyzul or something with shell with all passing alex to a member making a mythic and saturday I'm usually skilling up something, recapping XP on jobs that have taken a beating, etc. so making gil, not so easy. I'd start gardening again if there was any need anymore, but the market is pretty flooded with the few good things... so I'm kinda screwed until I can get my playtime back up.

    the flipside argument, I don't want to buy all those if I'm going to have a freebie weap in 3 weeks or whenever they get this update done. Seems a waste, esp since I mainly pup, thf and brd these days (I LIKE playing my other 6 jobs, but there isn't alot of need for them, especially with rng and rdm facing some major skill gaps still, and with the game freeze issues I don't bst much anymore). Granted, that's a personal problem (except the game freezing, that's SE software), but it's still a factor in how to best use my time.
    (0)

  6. #96
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kincard View Post
    Agreed, but there's a lot of posters around here like myself that are jaded and don't think wishing really hard will suddenly make SE stop making content at the speed of one line of dialogue a week.



    Shifting the goal posts. Why are you suddenly talking about relic +2 pieces in a discussion about NQ AF pieces?

    I use almost no AF piece anymore I'm sure some people would argue there's no reason to waste an inventory slot over it at all.

    I use Rogue's Poulaines for Flee (useful)
    I use Ninja Hatsuburi for Enfeebles (meh)
    I use Magus Jubbah +1 for Blue Magic (good)
    I use 4 pieces of Temple for their JA boosts but none of them are required in the least.

    Across my 10 99 jobs I use a grand total of 7 AF pieces and five of those are completely dispensable.
    On PUP I use two AF pieces (one for Maneuvers +1/Overload reduction, the other for Repair Erase bonus), but the effects on both are minor and can be ignored. (Also use relic+2 hat, but only for it's Regen+2 Refresh+2 effects while walking between destinations.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #97
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings everyone,

    I have a bit of information to share with you about in regards to rune fencer and geomancer artifact equipment.
    • About the quest to obtain artifact equipment
      The quest monsters you will need to fight in order to obtain rune fencer and geomancer artifact equipment will be a trigger popped monster.

      In the next version update we will be adding item level 106 weapons and armor which can be purchased with Bayld, so by possessing these items, or Skirmish grade weapons (level 105), these quests can be undertaken with less than 6 people.

      As many of you have been wondering, just like previous artifact equipment quests, these new quests will begin with the artifact weapon. Rune fencers will receive a nice shiny great sword, while geomancers will receive a club and bell. These will be roughly the same item level as the equipment.

    • Item level for rune fencer and geomancer artifact equipment
      Previously we had mentioned that the item level for rune fencer and geomancer artifact equipment would be 105; however, due to the fact that we will be implementing the Bayld items mentioned above, we have decided to change the level to 109.

    • Rune fencer and geomancer job-specific equipment
      We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
    (16)
    Devin "Camate" Casadey - Community Team

  8. #98
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Camate View Post
    • Rune fencer and geomancer job-specific equipment
      We'll introduce relic and empyrean armor for rune fencer and geomancer in the future.
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    (1)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  9. #99
    Player Kiakasha's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Kiakasha
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    agreed... this sounds like a desperate attempt to make everyone happy... or a set up for neo-Abyssea :-)
    (0)

  10. #100
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The entire point of making "Artifact" equipment be level 99 is that content below level 99 isn't "relevant" any more. So why are you going back and releasing level 75 and level 90 gear for these same jobs? Or will those too be level 99?

    /facepalm
    Mentioned this a few times in various places, but this is actually very beneficial. Sucks to have more gear to lug around, but I still use all of my empy gear and a few pieces of Relic and AF from my other jobs. The armor obviously won't stand up to the strength of the AF like we are accustomed, but the benefit will as always come from the special enhancements that come from macroing pieces.
    (4)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

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